Struct bevy_render::extract_component::ComponentUniforms
source · pub struct ComponentUniforms<C: Component + ShaderType> { /* private fields */ }
Expand description
Stores all uniforms of the component type.
Implementations§
source§impl<C: Component + ShaderType> ComponentUniforms<C>
impl<C: Component + ShaderType> ComponentUniforms<C>
pub fn uniforms(&self) -> &DynamicUniformBuffer<C>
Methods from Deref<Target = DynamicUniformBuffer<C>>§
pub fn buffer(&self) -> Option<&Buffer>
pub fn binding(&self) -> Option<BindingResource<'_>>
pub fn is_empty(&self) -> bool
pub fn get_label(&self) -> Option<&str>
Trait Implementations§
source§impl<C: Component + ShaderType> Default for ComponentUniforms<C>
impl<C: Component + ShaderType> Default for ComponentUniforms<C>
source§impl<C: Component + ShaderType> Deref for ComponentUniforms<C>
impl<C: Component + ShaderType> Deref for ComponentUniforms<C>
impl<C: Component + ShaderType> Resource for ComponentUniforms<C>
Auto Trait Implementations§
impl<C> Freeze for ComponentUniforms<C>
impl<C> RefUnwindSafe for ComponentUniforms<C>
impl<C> Send for ComponentUniforms<C>
impl<C> Sync for ComponentUniforms<C>
impl<C> Unpin for ComponentUniforms<C>
impl<C> UnwindSafe for ComponentUniforms<C>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.