pub enum InputSlotError {
InvalidSlot(SlotLabel),
MismatchedSlotType {
label: SlotLabel,
expected: SlotType,
actual: SlotType,
},
}Variants§
Trait Implementations§
Source§impl Debug for InputSlotError
impl Debug for InputSlotError
Source§impl Display for InputSlotError
impl Display for InputSlotError
Source§impl Error for InputSlotError
impl Error for InputSlotError
1.30.0 · Source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
Returns the lower-level source of this error, if any. Read more
1.0.0 · Source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
Source§impl From<InputSlotError> for NodeRunError
impl From<InputSlotError> for NodeRunError
Source§fn from(source: InputSlotError) -> Self
fn from(source: InputSlotError) -> Self
Converts to this type from the input type.
Source§impl PartialEq for InputSlotError
impl PartialEq for InputSlotError
impl Eq for InputSlotError
impl StructuralPartialEq for InputSlotError
Auto Trait Implementations§
impl Freeze for InputSlotError
impl RefUnwindSafe for InputSlotError
impl Send for InputSlotError
impl Sync for InputSlotError
impl Unpin for InputSlotError
impl UnwindSafe for InputSlotError
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T: Any,
impl<T> Downcast for Twhere
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Converts
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impl<T> DowncastSend for T
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impl<T> DowncastSync for T
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Compare self to
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