pub enum SlotType {
Buffer,
TextureView,
Sampler,
Entity,
}Expand description
Variants§
Buffer
A GPU-accessible Buffer.
TextureView
A TextureView describes a texture used in a pipeline.
Sampler
A texture Sampler defines how a pipeline will sample from a TextureView.
Entity
An entity from the ECS.
Trait Implementations§
impl Copy for SlotType
impl Eq for SlotType
impl StructuralPartialEq for SlotType
Auto Trait Implementations§
impl Freeze for SlotType
impl RefUnwindSafe for SlotType
impl Send for SlotType
impl Sync for SlotType
impl Unpin for SlotType
impl UnwindSafe for SlotType
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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