pub struct GpuRenderBinnedMeshInstance { /* private fields */ }Expand description
A single mesh instance in a bin.
This is a data structure shared between CPU and GPU. It is not sorted in
the RenderMultidrawableBatchSetGpuBuffers: mesh instances in any given
bin are not guaranteed to be adjacent.
Trait Implementations§
Source§impl Clone for GpuRenderBinnedMeshInstance
impl Clone for GpuRenderBinnedMeshInstance
Source§fn clone(&self) -> GpuRenderBinnedMeshInstance
fn clone(&self) -> GpuRenderBinnedMeshInstance
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl CreateFrom for GpuRenderBinnedMeshInstance
impl CreateFrom for GpuRenderBinnedMeshInstance
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl Default for GpuRenderBinnedMeshInstance
impl Default for GpuRenderBinnedMeshInstance
Source§fn default() -> GpuRenderBinnedMeshInstance
fn default() -> GpuRenderBinnedMeshInstance
Returns the “default value” for a type. Read more
Source§impl ShaderSize for GpuRenderBinnedMeshInstancewhere
u32: ShaderSize,
impl ShaderSize for GpuRenderBinnedMeshInstancewhere
u32: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for GpuRenderBinnedMeshInstance
impl ShaderType for GpuRenderBinnedMeshInstance
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for GpuRenderBinnedMeshInstance
impl WriteInto for GpuRenderBinnedMeshInstance
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for GpuRenderBinnedMeshInstance
impl Pod for GpuRenderBinnedMeshInstance
Auto Trait Implementations§
impl Freeze for GpuRenderBinnedMeshInstance
impl RefUnwindSafe for GpuRenderBinnedMeshInstance
impl Send for GpuRenderBinnedMeshInstance
impl Sync for GpuRenderBinnedMeshInstance
impl Unpin for GpuRenderBinnedMeshInstance
impl UnsafeUnpin for GpuRenderBinnedMeshInstance
impl UnwindSafe for GpuRenderBinnedMeshInstance
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
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fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
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