pub struct RenderMultidrawableBatchSetGpuBuffers {
pub render_binned_mesh_instance_buffer: RawBufferVec<GpuRenderBinnedMeshInstance>,
pub bin_index_to_indirect_parameters_offset_buffer: RawBufferVec<u32>,
}Expand description
The GPU buffers that go along with RenderMultidrawableBatchSet.
The bin unpacking shader uses these in order to produce
PreprocessWorkItems.
See the diagram in RenderMultidrawableBatchSet for a visual explanation
of this data structure.
Fields§
§render_binned_mesh_instance_buffer: RawBufferVec<GpuRenderBinnedMeshInstance>A mapping from each binned mesh instance
(RenderBinnedMeshInstanceIndex) to its input uniform index
(InputUniformIndex) and bin index (RenderBinIndex).
bin_index_to_indirect_parameters_offset_buffer: RawBufferVec<u32>A mapping from each RenderBinnedMeshInstanceIndex to the offset of its
indirect draw parameters.
Auto Trait Implementations§
impl Freeze for RenderMultidrawableBatchSetGpuBuffers
impl !RefUnwindSafe for RenderMultidrawableBatchSetGpuBuffers
impl Send for RenderMultidrawableBatchSetGpuBuffers
impl Sync for RenderMultidrawableBatchSetGpuBuffers
impl Unpin for RenderMultidrawableBatchSetGpuBuffers
impl UnsafeUnpin for RenderMultidrawableBatchSetGpuBuffers
impl !UnwindSafe for RenderMultidrawableBatchSetGpuBuffers
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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