Enum bevy_render::render_resource::Pipeline
source · pub enum Pipeline {
RenderPipeline(RenderPipeline),
ComputePipeline(ComputePipeline),
}
Expand description
A pipeline defining the data layout and shader logic for a specific GPU task.
Used to store an heterogenous collection of render and compute pipelines together.
Variants§
RenderPipeline(RenderPipeline)
ComputePipeline(ComputePipeline)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Pipeline
impl RefUnwindSafe for Pipeline
impl Send for Pipeline
impl Sync for Pipeline
impl Unpin for Pipeline
impl UnwindSafe for Pipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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