Struct bevy_render::render_resource::ComputePipeline
source · pub struct ComputePipeline { /* private fields */ }
Expand description
A ComputePipeline
represents a compute pipeline and its single shader stage.
May be converted from and dereferences to a wgpu ComputePipeline
.
Can be created via RenderDevice::create_compute_pipeline
.
Implementations§
source§impl ComputePipeline
impl ComputePipeline
sourcepub fn id(&self) -> ComputePipelineId
pub fn id(&self) -> ComputePipelineId
Returns the ComputePipelineId
.
Methods from Deref<Target = ComputePipeline>§
sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
sourcepub fn global_id(&self) -> Id<ComputePipeline>
pub fn global_id(&self) -> Id<ComputePipeline>
Returns a globally-unique identifier for this ComputePipeline
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
source§impl Clone for ComputePipeline
impl Clone for ComputePipeline
source§fn clone(&self) -> ComputePipeline
fn clone(&self) -> ComputePipeline
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ComputePipeline
impl Debug for ComputePipeline
source§impl Deref for ComputePipeline
impl Deref for ComputePipeline
source§impl From<ComputePipeline> for ComputePipeline
impl From<ComputePipeline> for ComputePipeline
source§fn from(value: ComputePipeline) -> Self
fn from(value: ComputePipeline) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for ComputePipeline
impl RefUnwindSafe for ComputePipeline
impl Send for ComputePipeline
impl Sync for ComputePipeline
impl Unpin for ComputePipeline
impl UnwindSafe for ComputePipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.