Struct bevy_render::render_resource::RenderPipeline
source · pub struct RenderPipeline { /* private fields */ }
Expand description
A RenderPipeline
represents a graphics pipeline and its stages (shaders), bindings and vertex buffers.
May be converted from and dereferences to a wgpu RenderPipeline
.
Can be created via RenderDevice::create_render_pipeline
.
Implementations§
source§impl RenderPipeline
impl RenderPipeline
pub fn id(&self) -> RenderPipelineId
Methods from Deref<Target = RenderPipeline>§
sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
sourcepub fn global_id(&self) -> Id<RenderPipeline>
pub fn global_id(&self) -> Id<RenderPipeline>
Returns a globally-unique identifier for this RenderPipeline
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
source§impl Clone for RenderPipeline
impl Clone for RenderPipeline
source§fn clone(&self) -> RenderPipeline
fn clone(&self) -> RenderPipeline
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for RenderPipeline
impl Debug for RenderPipeline
source§impl Deref for RenderPipeline
impl Deref for RenderPipeline
source§impl From<RenderPipeline> for RenderPipeline
impl From<RenderPipeline> for RenderPipeline
source§fn from(value: RenderPipeline) -> Self
fn from(value: RenderPipeline) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for RenderPipeline
impl RefUnwindSafe for RenderPipeline
impl Send for RenderPipeline
impl Sync for RenderPipeline
impl Unpin for RenderPipeline
impl UnwindSafe for RenderPipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.