pub struct RenderDevice { /* private fields */ }Expand description
This GPU device is responsible for the creation of most rendering and compute resources.
Implementations§
Source§impl RenderDevice
impl RenderDevice
pub fn new(device: WgpuWrapper<Device>) -> Self
Sourcepub fn features(&self) -> Features
pub fn features(&self) -> Features
List all Features that may be used with this device.
Functions may panic if you use unsupported features.
Sourcepub fn limits(&self) -> Limits
pub fn limits(&self) -> Limits
List all Limits that were requested of this device.
If any of these limits are exceeded, functions may panic.
Sourcepub unsafe fn create_shader_module(
&self,
desc: ShaderModuleDescriptor<'_>,
) -> ShaderModule
pub unsafe fn create_shader_module( &self, desc: ShaderModuleDescriptor<'_>, ) -> ShaderModule
Creates a ShaderModule from either SPIR-V or WGSL source code.
§Safety
Creates a shader module with user-customizable runtime checks which allows shaders to perform operations which can lead to undefined behavior like indexing out of bounds, To avoid UB, ensure any unchecked shaders are sound! This method should never be called for user-supplied shaders.
Sourcepub fn create_and_validate_shader_module(
&self,
desc: ShaderModuleDescriptor<'_>,
) -> ShaderModule
pub fn create_and_validate_shader_module( &self, desc: ShaderModuleDescriptor<'_>, ) -> ShaderModule
Creates and validates a ShaderModule from either SPIR-V or WGSL source code.
See ValidateShader for more information on the tradeoffs involved with shader validation.
Sourcepub fn poll(&self, maintain: PollType) -> Result<PollStatus, PollError>
pub fn poll(&self, maintain: PollType) -> Result<PollStatus, PollError>
Check for resource cleanups and mapping callbacks.
Return true if the queue is empty, or false if there are more queue
submissions still in flight. (Note that, unless access to the wgpu::Queue is
coordinated somehow, this information could be out of date by the time
the caller receives it. Queues can be shared between threads, so
other threads could submit new work at any time.)
no-op on the web, device is automatically polled.
Sourcepub fn create_command_encoder(
&self,
desc: &CommandEncoderDescriptor<'_>,
) -> CommandEncoder
pub fn create_command_encoder( &self, desc: &CommandEncoderDescriptor<'_>, ) -> CommandEncoder
Creates an empty CommandEncoder.
Sourcepub fn create_render_bundle_encoder(
&self,
desc: &RenderBundleEncoderDescriptor<'_>,
) -> RenderBundleEncoder<'_>
pub fn create_render_bundle_encoder( &self, desc: &RenderBundleEncoderDescriptor<'_>, ) -> RenderBundleEncoder<'_>
Creates an empty RenderBundleEncoder.
Sourcepub fn create_bind_group<'a>(
&self,
label: impl Into<Label<'a>>,
layout: &'a BindGroupLayout,
entries: &'a [BindGroupEntry<'a>],
) -> BindGroup
pub fn create_bind_group<'a>( &self, label: impl Into<Label<'a>>, layout: &'a BindGroupLayout, entries: &'a [BindGroupEntry<'a>], ) -> BindGroup
Creates a new BindGroup.
Sourcepub fn create_bind_group_layout<'a>(
&self,
label: impl Into<Label<'a>>,
entries: &'a [BindGroupLayoutEntry],
) -> BindGroupLayout
pub fn create_bind_group_layout<'a>( &self, label: impl Into<Label<'a>>, entries: &'a [BindGroupLayoutEntry], ) -> BindGroupLayout
Creates a BindGroupLayout.
Sourcepub fn create_pipeline_layout(
&self,
desc: &PipelineLayoutDescriptor<'_>,
) -> PipelineLayout
pub fn create_pipeline_layout( &self, desc: &PipelineLayoutDescriptor<'_>, ) -> PipelineLayout
Creates a PipelineLayout.
Sourcepub fn create_render_pipeline(
&self,
desc: &RawRenderPipelineDescriptor<'_>,
) -> RenderPipeline
pub fn create_render_pipeline( &self, desc: &RawRenderPipelineDescriptor<'_>, ) -> RenderPipeline
Creates a RenderPipeline.
Sourcepub fn create_compute_pipeline(
&self,
desc: &ComputePipelineDescriptor<'_>,
) -> ComputePipeline
pub fn create_compute_pipeline( &self, desc: &ComputePipelineDescriptor<'_>, ) -> ComputePipeline
Creates a ComputePipeline.
Sourcepub fn create_buffer(&self, desc: &BufferDescriptor<'_>) -> Buffer
pub fn create_buffer(&self, desc: &BufferDescriptor<'_>) -> Buffer
Creates a Buffer.
Sourcepub fn create_buffer_with_data(&self, desc: &BufferInitDescriptor<'_>) -> Buffer
pub fn create_buffer_with_data(&self, desc: &BufferInitDescriptor<'_>) -> Buffer
Creates a Buffer and initializes it with the specified data.
Sourcepub fn create_texture_with_data(
&self,
render_queue: &RenderQueue,
desc: &TextureDescriptor<'_>,
order: TextureDataOrder,
data: &[u8],
) -> Texture
pub fn create_texture_with_data( &self, render_queue: &RenderQueue, desc: &TextureDescriptor<'_>, order: TextureDataOrder, data: &[u8], ) -> Texture
Creates a new Texture and initializes it with the specified data.
desc specifies the general format of the texture.
data is the raw data.
Sourcepub fn create_texture(&self, desc: &TextureDescriptor<'_>) -> Texture
pub fn create_texture(&self, desc: &TextureDescriptor<'_>) -> Texture
Creates a new Texture.
desc specifies the general format of the texture.
Sourcepub fn create_sampler(&self, desc: &SamplerDescriptor<'_>) -> Sampler
pub fn create_sampler(&self, desc: &SamplerDescriptor<'_>) -> Sampler
Creates a new Sampler.
desc specifies the behavior of the sampler.
Sourcepub fn configure_surface(
&self,
surface: &Surface<'_>,
config: &SurfaceConfiguration,
)
pub fn configure_surface( &self, surface: &Surface<'_>, config: &SurfaceConfiguration, )
Initializes Surface for presentation.
§Panics
- A old
SurfaceTextureis still alive referencing an old surface. - Texture format requested is unsupported on the surface.
Sourcepub fn wgpu_device(&self) -> &Device
pub fn wgpu_device(&self) -> &Device
Returns the wgpu Device.
pub fn map_buffer( &self, buffer: &BufferSlice<'_>, map_mode: MapMode, callback: impl FnOnce(Result<(), BufferAsyncError>) + Send + 'static, )
pub const fn align_copy_bytes_per_row(row_bytes: usize) -> usize
pub fn get_supported_read_only_binding_type( &self, buffers_per_shader_stage: u32, ) -> BufferBindingType
Trait Implementations§
Source§impl Clone for RenderDevice
impl Clone for RenderDevice
Source§fn clone(&self) -> RenderDevice
fn clone(&self) -> RenderDevice
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl From<Device> for RenderDevice
impl From<Device> for RenderDevice
impl Resource for RenderDevice
Auto Trait Implementations§
impl Freeze for RenderDevice
impl !RefUnwindSafe for RenderDevice
impl Send for RenderDevice
impl Sync for RenderDevice
impl Unpin for RenderDevice
impl !UnwindSafe for RenderDevice
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> DowncastSend for T
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impl<T> DowncastSync for T
Source§impl<T, W> HasTypeWitness<W> for Twhere
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T: ?Sized,
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T: ?Sized,
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fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
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