Struct bevy_render::render_resource::ErasedPipelineLayout
source · pub struct ErasedPipelineLayout(/* private fields */);
Implementations§
source§impl ErasedPipelineLayout
impl ErasedPipelineLayout
pub fn new(value: PipelineLayout) -> Self
pub fn try_unwrap(self) -> Option<PipelineLayout>
Methods from Deref<Target = PipelineLayout>§
sourcepub fn global_id(&self) -> Id<PipelineLayout>
pub fn global_id(&self) -> Id<PipelineLayout>
Returns a globally-unique identifier for this PipelineLayout
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
source§impl Clone for ErasedPipelineLayout
impl Clone for ErasedPipelineLayout
source§impl Debug for ErasedPipelineLayout
impl Debug for ErasedPipelineLayout
source§impl Deref for ErasedPipelineLayout
impl Deref for ErasedPipelineLayout
source§impl Drop for ErasedPipelineLayout
impl Drop for ErasedPipelineLayout
impl Send for ErasedPipelineLayout
impl Sync for ErasedPipelineLayout
Auto Trait Implementations§
impl Freeze for ErasedPipelineLayout
impl RefUnwindSafe for ErasedPipelineLayout
impl Unpin for ErasedPipelineLayout
impl UnwindSafe for ErasedPipelineLayout
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
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can
then be further downcast
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where ConcreteType
implements Trait
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