Struct bevy_render::render_resource::ImageCopyTextureBase
source · #[repr(C)]pub struct ImageCopyTextureBase<T> {
pub texture: T,
pub mip_level: u32,
pub origin: Origin3d,
pub aspect: TextureAspect,
}
Expand description
View of a texture which can be used to copy to/from a buffer/texture.
Corresponds to WebGPU GPUImageCopyTexture
.
Fields§
§texture: T
The texture to be copied to/from.
mip_level: u32
The target mip level of the texture.
origin: Origin3d
The base texel of the texture in the selected mip_level
. Together
with the copy_size
argument to copy functions, defines the
sub-region of the texture to copy.
aspect: TextureAspect
The copy aspect.
Implementations§
source§impl<T> ImageCopyTexture<T>
impl<T> ImageCopyTexture<T>
sourcepub fn to_tagged(
self,
color_space: PredefinedColorSpace,
premultiplied_alpha: bool
) -> ImageCopyTextureTagged<T>
pub fn to_tagged( self, color_space: PredefinedColorSpace, premultiplied_alpha: bool ) -> ImageCopyTextureTagged<T>
Adds color space and premultiplied alpha information to make this descriptor tagged.
Trait Implementations§
source§impl<T> Clone for ImageCopyTexture<T>where
T: Clone,
impl<T> Clone for ImageCopyTexture<T>where
T: Clone,
source§fn clone(&self) -> ImageCopyTexture<T>
fn clone(&self) -> ImageCopyTexture<T>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<T> Debug for ImageCopyTexture<T>where
T: Debug,
impl<T> Debug for ImageCopyTexture<T>where
T: Debug,
impl<T> Copy for ImageCopyTexture<T>where
T: Copy,
Auto Trait Implementations§
impl<T> Freeze for ImageCopyTexture<T>where
T: Freeze,
impl<T> RefUnwindSafe for ImageCopyTexture<T>where
T: RefUnwindSafe,
impl<T> Send for ImageCopyTexture<T>where
T: Send,
impl<T> Sync for ImageCopyTexture<T>where
T: Sync,
impl<T> Unpin for ImageCopyTexture<T>where
T: Unpin,
impl<T> UnwindSafe for ImageCopyTexture<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.