#[repr(C)]pub struct ImageSubresourceRange {
pub aspect: TextureAspect,
pub base_mip_level: u32,
pub mip_level_count: Option<u32>,
pub base_array_layer: u32,
pub array_layer_count: Option<u32>,
}
Expand description
Subresource range within an image
Fields§
§aspect: TextureAspect
Aspect of the texture. Color textures must be TextureAspect::All
.
base_mip_level: u32
Base mip level.
mip_level_count: Option<u32>
Mip level count.
If Some(count)
, base_mip_level + count
must be less or equal to underlying texture mip count.
If None
, considered to include the rest of the mipmap levels, but at least 1 in total.
base_array_layer: u32
Base array layer.
array_layer_count: Option<u32>
Layer count.
If Some(count)
, base_array_layer + count
must be less or equal to the underlying array count.
If None
, considered to include the rest of the array layers, but at least 1 in total.
Implementations§
source§impl ImageSubresourceRange
impl ImageSubresourceRange
sourcepub fn is_full_resource(
&self,
format: TextureFormat,
mip_levels: u32,
array_layers: u32
) -> bool
pub fn is_full_resource( &self, format: TextureFormat, mip_levels: u32, array_layers: u32 ) -> bool
Returns if the given range represents a full resource, with a texture of the given layer count and mip count.
let range_none = wgpu::ImageSubresourceRange {
aspect: wgpu::TextureAspect::All,
base_mip_level: 0,
mip_level_count: None,
base_array_layer: 0,
array_layer_count: None,
};
assert_eq!(range_none.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), true);
let range_some = wgpu::ImageSubresourceRange {
aspect: wgpu::TextureAspect::All,
base_mip_level: 0,
mip_level_count: Some(5),
base_array_layer: 0,
array_layer_count: Some(10),
};
assert_eq!(range_some.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), true);
let range_mixed = wgpu::ImageSubresourceRange {
aspect: wgpu::TextureAspect::StencilOnly,
base_mip_level: 0,
// Only partial resource
mip_level_count: Some(3),
base_array_layer: 0,
array_layer_count: None,
};
assert_eq!(range_mixed.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), false);
sourcepub fn mip_range(&self, mip_level_count: u32) -> Range<u32>
pub fn mip_range(&self, mip_level_count: u32) -> Range<u32>
Returns the mip level range of a subresource range describes for a specific texture.
sourcepub fn layer_range(&self, array_layer_count: u32) -> Range<u32>
pub fn layer_range(&self, array_layer_count: u32) -> Range<u32>
Returns the layer range of a subresource range describes for a specific texture.
Trait Implementations§
source§impl Clone for ImageSubresourceRange
impl Clone for ImageSubresourceRange
source§fn clone(&self) -> ImageSubresourceRange
fn clone(&self) -> ImageSubresourceRange
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ImageSubresourceRange
impl Debug for ImageSubresourceRange
source§impl Default for ImageSubresourceRange
impl Default for ImageSubresourceRange
source§fn default() -> ImageSubresourceRange
fn default() -> ImageSubresourceRange
source§impl PartialEq for ImageSubresourceRange
impl PartialEq for ImageSubresourceRange
source§fn eq(&self, other: &ImageSubresourceRange) -> bool
fn eq(&self, other: &ImageSubresourceRange) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for ImageSubresourceRange
impl Eq for ImageSubresourceRange
impl StructuralPartialEq for ImageSubresourceRange
Auto Trait Implementations§
impl Freeze for ImageSubresourceRange
impl RefUnwindSafe for ImageSubresourceRange
impl Send for ImageSubresourceRange
impl Sync for ImageSubresourceRange
impl Unpin for ImageSubresourceRange
impl UnwindSafe for ImageSubresourceRange
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.