pub struct PushConstantRange {
pub stages: ShaderStages,
pub range: Range<u32>,
}Expand description
A range of push constant memory to pass to a shader stage.
Fields§
§stages: ShaderStagesStage push constant range is visible from. Each stage can only be served by at most one range. One range can serve multiple stages however.
range: Range<u32>Range in push constant memory to use for the stage. Must be less than Limits::max_push_constant_size.
Start and end must be aligned to the 4s.
Trait Implementations§
Source§impl Clone for PushConstantRange
impl Clone for PushConstantRange
Source§fn clone(&self) -> PushConstantRange
fn clone(&self) -> PushConstantRange
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PushConstantRange
impl Debug for PushConstantRange
Source§impl Hash for PushConstantRange
impl Hash for PushConstantRange
Source§impl PartialEq for PushConstantRange
impl PartialEq for PushConstantRange
impl Eq for PushConstantRange
impl StructuralPartialEq for PushConstantRange
Auto Trait Implementations§
impl Freeze for PushConstantRange
impl RefUnwindSafe for PushConstantRange
impl Send for PushConstantRange
impl Sync for PushConstantRange
impl Unpin for PushConstantRange
impl UnwindSafe for PushConstantRange
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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