pub struct RenderPipelineDescriptor {
pub label: Option<Cow<'static, str>>,
pub layout: Vec<BindGroupLayout>,
pub push_constant_ranges: Vec<PushConstantRange>,
pub vertex: VertexState,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub fragment: Option<FragmentState>,
}
Expand description
Describes a render (graphics) pipeline.
Fields§
§label: Option<Cow<'static, str>>
Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
layout: Vec<BindGroupLayout>
The layout of bind groups for this pipeline.
push_constant_ranges: Vec<PushConstantRange>
The push constant ranges for this pipeline. Supply an empty vector if the pipeline doesn’t use push constants.
vertex: VertexState
The compiled vertex stage, its entry point, and the input buffers layout.
primitive: PrimitiveState
The properties of the pipeline at the primitive assembly and rasterization level.
depth_stencil: Option<DepthStencilState>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
multisample: MultisampleState
The multi-sampling properties of the pipeline.
fragment: Option<FragmentState>
The compiled fragment stage, its entry point, and the color targets.
Trait Implementations§
source§impl Clone for RenderPipelineDescriptor
impl Clone for RenderPipelineDescriptor
source§fn clone(&self) -> RenderPipelineDescriptor
fn clone(&self) -> RenderPipelineDescriptor
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for RenderPipelineDescriptor
impl Debug for RenderPipelineDescriptor
source§impl PartialEq for RenderPipelineDescriptor
impl PartialEq for RenderPipelineDescriptor
source§fn eq(&self, other: &RenderPipelineDescriptor) -> bool
fn eq(&self, other: &RenderPipelineDescriptor) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for RenderPipelineDescriptor
Auto Trait Implementations§
impl Freeze for RenderPipelineDescriptor
impl !RefUnwindSafe for RenderPipelineDescriptor
impl Send for RenderPipelineDescriptor
impl Sync for RenderPipelineDescriptor
impl Unpin for RenderPipelineDescriptor
impl !UnwindSafe for RenderPipelineDescriptor
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.