bevy_render::render_resource

Struct RenderPipelineDescriptor

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pub struct RenderPipelineDescriptor {
    pub label: Option<Cow<'static, str>>,
    pub layout: Vec<BindGroupLayout>,
    pub push_constant_ranges: Vec<PushConstantRange>,
    pub vertex: VertexState,
    pub primitive: PrimitiveState,
    pub depth_stencil: Option<DepthStencilState>,
    pub multisample: MultisampleState,
    pub fragment: Option<FragmentState>,
    pub zero_initialize_workgroup_memory: bool,
}
Expand description

Describes a render (graphics) pipeline.

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§label: Option<Cow<'static, str>>

Debug label of the pipeline. This will show up in graphics debuggers for easy identification.

§layout: Vec<BindGroupLayout>

The layout of bind groups for this pipeline.

§push_constant_ranges: Vec<PushConstantRange>

The push constant ranges for this pipeline. Supply an empty vector if the pipeline doesn’t use push constants.

§vertex: VertexState

The compiled vertex stage, its entry point, and the input buffers layout.

§primitive: PrimitiveState

The properties of the pipeline at the primitive assembly and rasterization level.

§depth_stencil: Option<DepthStencilState>

The effect of draw calls on the depth and stencil aspects of the output target, if any.

§multisample: MultisampleState

The multi-sampling properties of the pipeline.

§fragment: Option<FragmentState>

The compiled fragment stage, its entry point, and the color targets.

§zero_initialize_workgroup_memory: bool

Whether to zero-initialize workgroup memory by default. If you’re not sure, set this to true. If this is false, reading from workgroup variables before writing to them will result in garbage values.

Trait Implementations§

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impl Clone for RenderPipelineDescriptor

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fn clone(&self) -> RenderPipelineDescriptor

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderPipelineDescriptor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for RenderPipelineDescriptor

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fn eq(&self, other: &RenderPipelineDescriptor) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for RenderPipelineDescriptor

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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