Struct bevy_render::render_resource::StencilState

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#[repr(C)]
pub struct StencilState { pub front: StencilFaceState, pub back: StencilFaceState, pub read_mask: u32, pub write_mask: u32, }
Expand description

State of the stencil operation (fixed-pipeline stage).

For use in DepthStencilState.

Corresponds to a portion of WebGPU GPUDepthStencilState.

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§front: StencilFaceState

Front face mode.

§back: StencilFaceState

Back face mode.

§read_mask: u32

Stencil values are AND’d with this mask when reading and writing from the stencil buffer. Only low 8 bits are used.

§write_mask: u32

Stencil values are AND’d with this mask when writing to the stencil buffer. Only low 8 bits are used.

Implementations§

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impl StencilState

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pub fn is_enabled(&self) -> bool

Returns true if the stencil test is enabled.

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pub fn is_read_only(&self, cull_mode: Option<Face>) -> bool

Returns true if the state doesn’t mutate the target values.

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pub fn needs_ref_value(&self) -> bool

Returns true if the stencil state uses the reference value for testing.

Trait Implementations§

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impl Clone for StencilState

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fn clone(&self) -> StencilState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StencilState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for StencilState

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fn default() -> StencilState

Returns the “default value” for a type. Read more
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impl Hash for StencilState

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for StencilState

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fn eq(&self, other: &StencilState) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for StencilState

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impl StructuralPartialEq for StencilState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

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