Enum bevy_render::renderer::RenderGraphRunnerError

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pub enum RenderGraphRunnerError {
    NodeRunError(NodeRunError),
    EmptyNodeOutputSlot {
        type_name: &'static str,
        slot_index: usize,
        slot_name: Cow<'static, str>,
    },
    MissingInput {
        slot_index: usize,
        slot_name: Cow<'static, str>,
        sub_graph: Option<InternedRenderSubGraph>,
    },
    MismatchedInputSlotType {
        slot_index: usize,
        label: SlotLabel,
        expected: SlotType,
        actual: SlotType,
    },
    MismatchedInputCount {
        node_name: InternedRenderLabel,
        slot_count: usize,
        value_count: usize,
    },
}

Variants§

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NodeRunError(NodeRunError)

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EmptyNodeOutputSlot

Fields

§type_name: &'static str
§slot_index: usize
§slot_name: Cow<'static, str>
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MissingInput

Fields

§slot_index: usize
§slot_name: Cow<'static, str>
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MismatchedInputSlotType

Fields

§slot_index: usize
§expected: SlotType
§actual: SlotType
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MismatchedInputCount

Fields

§slot_count: usize
§value_count: usize

Trait Implementations§

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impl Debug for RenderGraphRunnerError

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for RenderGraphRunnerError

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fn fmt(&self, __formatter: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Error for RenderGraphRunnerError

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fn source(&self) -> Option<&(dyn Error + 'static)>

The lower-level source of this error, if any. Read more
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fn description(&self) -> &str

👎Deprecated since 1.42.0: use the Display impl or to_string()
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fn cause(&self) -> Option<&dyn Error>

👎Deprecated since 1.33.0: replaced by Error::source, which can support downcasting
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fn provide<'a>(&'a self, request: &mut Request<'a>)

🔬This is a nightly-only experimental API. (error_generic_member_access)
Provides type based access to context intended for error reports. Read more
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impl From<NodeRunError> for RenderGraphRunnerError

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fn from(source: NodeRunError) -> Self

Converts to this type from the input type.

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fn type_id(&self) -> TypeId

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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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