Enum bevy_render::texture::ImageAddressMode
source · pub enum ImageAddressMode {
ClampToEdge,
Repeat,
MirrorRepeat,
ClampToBorder,
}
Expand description
How edges should be handled in texture addressing.
See ImageSamplerDescriptor
for information how to configure this.
This type mirrors wgpu::AddressMode
.
Variants§
ClampToEdge
Clamp the value to the edge of the texture.
-0.25 -> 0.0 1.25 -> 1.0
Repeat
Repeat the texture in a tiling fashion.
-0.25 -> 0.75 1.25 -> 0.25
MirrorRepeat
Repeat the texture, mirroring it every repeat.
-0.25 -> 0.25 1.25 -> 0.75
ClampToBorder
Clamp the value to the border of the texture
Requires the wgpu feature wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER
.
-0.25 -> border 1.25 -> border
Trait Implementations§
source§impl Clone for ImageAddressMode
impl Clone for ImageAddressMode
source§fn clone(&self) -> ImageAddressMode
fn clone(&self) -> ImageAddressMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ImageAddressMode
impl Debug for ImageAddressMode
source§impl Default for ImageAddressMode
impl Default for ImageAddressMode
source§fn default() -> ImageAddressMode
fn default() -> ImageAddressMode
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for ImageAddressMode
impl<'de> Deserialize<'de> for ImageAddressMode
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<AddressMode> for ImageAddressMode
impl From<AddressMode> for ImageAddressMode
source§fn from(value: AddressMode) -> Self
fn from(value: AddressMode) -> Self
Converts to this type from the input type.
source§impl From<ImageAddressMode> for AddressMode
impl From<ImageAddressMode> for AddressMode
source§fn from(value: ImageAddressMode) -> Self
fn from(value: ImageAddressMode) -> Self
Converts to this type from the input type.
source§impl Serialize for ImageAddressMode
impl Serialize for ImageAddressMode
impl Copy for ImageAddressMode
Auto Trait Implementations§
impl Freeze for ImageAddressMode
impl RefUnwindSafe for ImageAddressMode
impl Send for ImageAddressMode
impl Sync for ImageAddressMode
impl Unpin for ImageAddressMode
impl UnwindSafe for ImageAddressMode
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
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. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
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