Struct bevy_render::texture::TextureCache
source · pub struct TextureCache { /* private fields */ }
Expand description
This resource caches textures that are created repeatedly in the rendering process and are only required for one frame.
Implementations§
source§impl TextureCache
impl TextureCache
sourcepub fn get(
&mut self,
render_device: &RenderDevice,
descriptor: TextureDescriptor<'static>
) -> CachedTexture
pub fn get( &mut self, render_device: &RenderDevice, descriptor: TextureDescriptor<'static> ) -> CachedTexture
Retrieves a texture that matches the descriptor
. If no matching one is found a new
CachedTexture
is created.
Trait Implementations§
source§impl Default for TextureCache
impl Default for TextureCache
source§fn default() -> TextureCache
fn default() -> TextureCache
Returns the “default value” for a type. Read more
impl Resource for TextureCache
Auto Trait Implementations§
impl Freeze for TextureCache
impl RefUnwindSafe for TextureCache
impl Send for TextureCache
impl Sync for TextureCache
impl Unpin for TextureCache
impl UnwindSafe for TextureCache
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
implements Trait
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Convert
Rc<Trait>
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) to Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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) to &Any
. This is needed since Rust cannot
generate &Any
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Convert
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. This is needed since Rust cannot
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.