pub struct TnuaActionContext<'a> {
pub frame_duration: Float,
pub tracker: &'a TnuaRigidBodyTracker,
pub proximity_sensor: &'a TnuaProximitySensor,
pub up_direction: Dir3,
pub basis: &'a dyn DynamicBasis,
}
Expand description
Various data passed to TnuaAction::apply
.
Fields§
§frame_duration: Float
The duration of the current frame.
tracker: &'a TnuaRigidBodyTracker
A sensor that collects data about the rigid body from the physics backend.
proximity_sensor: &'a TnuaProximitySensor
A sensor that tracks the distance of the character’s center from the ground.
up_direction: Dir3
The direction considered as “up”.
basis: &'a dyn DynamicBasis
An accessor to the currently active basis.
Implementations§
Source§impl<'a> TnuaActionContext<'a>
impl<'a> TnuaActionContext<'a>
Sourcepub fn concrete_basis<B: TnuaBasis>(&self) -> Option<(&B, &B::State)>
pub fn concrete_basis<B: TnuaBasis>(&self) -> Option<(&B, &B::State)>
Can be used to get the concrete basis.
Use with care - actions that use it will only be usable with one basis.
Sourcepub fn as_basis_context(&self) -> TnuaBasisContext<'a>
pub fn as_basis_context(&self) -> TnuaBasisContext<'a>
“Downgrade” to a basis context.
This is useful for some helper methods of the concrete basis and its state that require a basis context.
pub fn frame_duration_as_duration(&self) -> Duration
Trait Implementations§
Source§impl<'a> Clone for TnuaActionContext<'a>
impl<'a> Clone for TnuaActionContext<'a>
Source§fn clone(&self) -> TnuaActionContext<'a>
fn clone(&self) -> TnuaActionContext<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<'a> Freeze for TnuaActionContext<'a>
impl<'a> !RefUnwindSafe for TnuaActionContext<'a>
impl<'a> Send for TnuaActionContext<'a>
impl<'a> Sync for TnuaActionContext<'a>
impl<'a> Unpin for TnuaActionContext<'a>
impl<'a> !UnwindSafe for TnuaActionContext<'a>
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