pub struct TnuaMotor {
    pub lin: TnuaVelChange,
    pub ang: TnuaVelChange,
}
Expand description

Instructions on how to move forces to the rigid body.

The physics backend is responsible for reading this component during TnuaPipelineStages::Sensors and apply the forces to the rigid body.

This documentation uses the term “forces”, but in fact these numbers ignore mass and are applied directly to the velocity.

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§lin: TnuaVelChange

How much velocity to add to the rigid body in the current frame.

§ang: TnuaVelChange

How much angular velocity to add to the rigid body in the current frame, given as the rotation axis multiplied by the rotation speed in radians per second. Can be extracted from a quaternion using Quaternion::xyz.

Trait Implementations§

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impl Component for TnuaMotor
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for TnuaMotor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TnuaMotor

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fn default() -> TnuaMotor

Returns the “default value” for a type. Read more

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<C> Bundle for C
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T> FromWorld for T
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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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type Error = <U as TryFrom<T>>::Error

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