pub struct TnuaMotor {
pub lin: TnuaVelChange,
pub ang: TnuaVelChange,
}
Expand description
Instructions on how to move forces to the rigid body.
The physics backend is responsible for reading this component during
TnuaPipelineStages::Sensors
and apply the forces to the
rigid body.
This documentation uses the term “forces”, but in fact these numbers ignore mass and are applied directly to the velocity.
Fields§
§lin: TnuaVelChange
How much velocity to add to the rigid body in the current frame.
ang: TnuaVelChange
How much angular velocity to add to the rigid body in the current frame, given as the
rotation axis multiplied by the rotation speed in radians per second. Can be extracted from
a quaternion using Quaternion::xyz
.
Trait Implementations§
source§impl Component for TnuaMotor
impl Component for TnuaMotor
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Auto Trait Implementations§
impl Freeze for TnuaMotor
impl RefUnwindSafe for TnuaMotor
impl Send for TnuaMotor
impl Sync for TnuaMotor
impl Unpin for TnuaMotor
impl UnwindSafe for TnuaMotor
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.