rapier3d::control

Struct PdController

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pub struct PdController {
    pub lin_kp: Vector<f32>,
    pub lin_kd: Vector<f32>,
    pub ang_kp: AngVector<f32>,
    pub ang_kd: AngVector<f32>,
    pub axes: AxesMask,
}
Expand description

A Proportional-Derivative (PD) controller.

This is useful for controlling a rigid-body at the velocity level so it matches a target pose.

This is a PID controller without the Integral part to keep the API immutable, while having a behaviour generally sufficient for games.

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§lin_kp: Vector<f32>

The Proportional gain applied to the instantaneous linear position errors.

This is usually set to a multiple of the inverse of simulation step time (e.g. 60 if the delta-time is 1.0 / 60.0).

§lin_kd: Vector<f32>

The Derivative gain applied to the instantaneous linear velocity errors.

This is usually set to a value in [0.0, 1.0] where 0.0 implies no damping (no correction of velocity errors) and 1.0 implies complete damping (velocity errors are corrected in a single simulation step).

§ang_kp: AngVector<f32>

The Proportional gain applied to the instantaneous angular position errors.

This is usually set to a multiple of the inverse of simulation step time (e.g. 60 if the delta-time is 1.0 / 60.0).

§ang_kd: AngVector<f32>

The Derivative gain applied to the instantaneous angular velocity errors.

This is usually set to a value in [0.0, 1.0] where 0.0 implies no damping (no correction of velocity errors) and 1.0 implies complete damping (velocity errors are corrected in a single simulation step).

§axes: AxesMask

The axes affected by this controller.

Only coordinate axes with a bit flags set to true will be taken into account when calculating the errors and corrections.

Implementations§

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impl PdController

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pub fn new(kp: f32, kd: f32, axes: AxesMask) -> PdController

Initialized the PD controller with uniform gain.

The same gain are applied on all axes. To configure per-axes gains, construct the PdController by setting its fields explicitly instead.

Only the axes specified in axes will be enabled (but the gain values are set on all axes regardless).

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pub fn linear_rigid_body_correction( &self, rb: &RigidBody, target_pos: Point<f32>, target_linvel: Vector<f32>, ) -> Vector<f32>

Calculates the linear correction from positional and velocity errors calculated automatically from a rigid-body and the desired positions/velocities.

The unit of the returned value depends on the gain values. In general, kd is proportional to the inverse of the simulation step so the returned value is a linear rigid-body velocity change.

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pub fn angular_rigid_body_correction( &self, rb: &RigidBody, target_rot: Rotation<f32>, target_angvel: AngVector<f32>, ) -> AngVector<f32>

Calculates the angular correction from positional and velocity errors calculated automatically from a rigid-body and the desired positions/velocities.

The unit of the returned value depends on the gain values. In general, kd is proportional to the inverse of the simulation step so the returned value is an angular rigid-body velocity change.

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pub fn rigid_body_correction( &self, rb: &RigidBody, target_pose: Isometry<f32>, target_vels: RigidBodyVelocity, ) -> RigidBodyVelocity

Calculates the linear and angular correction from positional and velocity errors calculated automatically from a rigid-body and the desired poses/velocities.

The unit of the returned value depends on the gain values. In general, kd is proportional to the inverse of the simulation step so the returned value is a rigid-body velocity change.

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pub fn correction( &self, pose_errors: &PdErrors, vel_errors: &PdErrors, ) -> RigidBodyVelocity

Calculates the linear and angular correction from the given positional and velocity errors.

The unit of the returned value depends on the gain values. In general, kd is proportional to the inverse of the simulation step so the returned value is a rigid-body velocity change.

Trait Implementations§

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impl Clone for PdController

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fn clone(&self) -> PdController

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PdController

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PdController

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for PdController

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fn eq(&self, other: &PdController) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PdController

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impl StructuralPartialEq for PdController

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