pub enum SoftMeshMapping {
Direct {
particles: Vec<u32>,
},
Skinned {
bindings: Vec<SoftMeshCellBinding>,
},
}Expand description
How a collision mesh’s vertices are mapped onto a soft body’s computational mesh, as
resolved at insertion (see crate::dynamics::SoftMeshBinding for the request).
Variants§
Direct
Vertex i of the mesh is the particle particles[i]: the mesh moves with the particles
one for one.
Skinned
Vertex i of the mesh rides a cell of the computational mesh (cage simulation): the
cells only have to contain the mesh, not resolve it.
Fields
§
bindings: Vec<SoftMeshCellBinding>Where each vertex rides.
Trait Implementations§
Source§impl Clone for SoftMeshMapping
impl Clone for SoftMeshMapping
Source§fn clone(&self) -> SoftMeshMapping
fn clone(&self) -> SoftMeshMapping
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SoftMeshMapping
impl RefUnwindSafe for SoftMeshMapping
impl Send for SoftMeshMapping
impl Sync for SoftMeshMapping
impl Unpin for SoftMeshMapping
impl UnsafeUnpin for SoftMeshMapping
impl UnwindSafe for SoftMeshMapping
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