pub struct PipeSystem<A, B> { /* private fields */ }
Expand description
A System
created by piping the output of the first system into the input of the second.
This can be repeated indefinitely, but system pipes cannot branch: the output is consumed by the receiving system.
Given two systems A
and B
, A may be piped into B
as A.pipe(B)
if the output type of A
is
equal to the input type of B
.
Note that for FunctionSystem
s the output is the return value
of the function and the input is the first SystemParam
if it is
tagged with In
or ()
if the function has no designated input parameter.
§Examples
use std::num::ParseIntError;
use bevy_ecs::prelude::*;
fn main() {
let mut world = World::default();
world.insert_resource(Message("42".to_string()));
// pipe the `parse_message_system`'s output into the `filter_system`s input
let mut piped_system = IntoSystem::into_system(parse_message_system.pipe(filter_system));
piped_system.initialize(&mut world);
assert_eq!(piped_system.run((), &mut world), Some(42));
}
#[derive(Resource)]
struct Message(String);
fn parse_message_system(message: Res<Message>) -> Result<usize, ParseIntError> {
message.0.parse::<usize>()
}
fn filter_system(In(result): In<Result<usize, ParseIntError>>) -> Option<usize> {
result.ok().filter(|&n| n < 100)
}
Implementations§
source§impl<A, B> PipeSystem<A, B>
impl<A, B> PipeSystem<A, B>
sourcepub const fn new(a: A, b: B, name: Cow<'static, str>) -> PipeSystem<A, B>
pub const fn new(a: A, b: B, name: Cow<'static, str>) -> PipeSystem<A, B>
Creates a new system that pipes two inner systems.
Trait Implementations§
source§impl<A, B> ReadOnlySystem for PipeSystem<A, B>where
A: ReadOnlySystem,
B: ReadOnlySystem,
<B as System>::In: for<'a> SystemInput<Inner<'a> = <A as System>::Out>,
impl<A, B> ReadOnlySystem for PipeSystem<A, B>where
A: ReadOnlySystem,
B: ReadOnlySystem,
<B as System>::In: for<'a> SystemInput<Inner<'a> = <A as System>::Out>,
SAFETY: Both systems are read-only, so any system created by piping them will only read from the world.
source§fn run_readonly(
&mut self,
input: <Self::In as SystemInput>::Inner<'_>,
world: &World,
) -> Self::Out
fn run_readonly( &mut self, input: <Self::In as SystemInput>::Inner<'_>, world: &World, ) -> Self::Out
Runs this system with the given input in the world. Read more
source§impl<A, B> System for PipeSystem<A, B>
impl<A, B> System for PipeSystem<A, B>
source§fn component_access(&self) -> &Access<ComponentId>
fn component_access(&self) -> &Access<ComponentId>
Returns the system’s component
Access
.source§fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
Returns the system’s archetype component
Access
.source§fn is_exclusive(&self) -> bool
fn is_exclusive(&self) -> bool
Returns true if the system must be run exclusively.
source§fn has_deferred(&self) -> bool
fn has_deferred(&self) -> bool
Returns true if system has deferred buffers.
source§unsafe fn run_unsafe(
&mut self,
input: <<PipeSystem<A, B> as System>::In as SystemInput>::Inner<'_>,
world: UnsafeWorldCell<'_>,
) -> <PipeSystem<A, B> as System>::Out
unsafe fn run_unsafe( &mut self, input: <<PipeSystem<A, B> as System>::In as SystemInput>::Inner<'_>, world: UnsafeWorldCell<'_>, ) -> <PipeSystem<A, B> as System>::Out
Runs the system with the given input in the world. Unlike
System::run
, this function
can be called in parallel with other systems and may break Rust’s aliasing rules
if used incorrectly, making it unsafe to call. Read moresource§fn run(
&mut self,
input: <<PipeSystem<A, B> as System>::In as SystemInput>::Inner<'_>,
world: &mut World,
) -> <PipeSystem<A, B> as System>::Out
fn run( &mut self, input: <<PipeSystem<A, B> as System>::In as SystemInput>::Inner<'_>, world: &mut World, ) -> <PipeSystem<A, B> as System>::Out
Runs the system with the given input in the world. Read more
source§fn apply_deferred(&mut self, world: &mut World)
fn apply_deferred(&mut self, world: &mut World)
source§fn queue_deferred(&mut self, world: DeferredWorld<'_>)
fn queue_deferred(&mut self, world: DeferredWorld<'_>)
Enqueues any
Deferred
system parameters (or other system buffers)
of this system into the world’s command buffer.source§unsafe fn validate_param_unsafe(&mut self, world: UnsafeWorldCell<'_>) -> bool
unsafe fn validate_param_unsafe(&mut self, world: UnsafeWorldCell<'_>) -> bool
Validates that all parameters can be acquired and that system can run without panic.
Built-in executors use this to prevent invalid systems from running. Read more
source§fn validate_param(&mut self, world: &World) -> bool
fn validate_param(&mut self, world: &World) -> bool
Safe version of
System::validate_param_unsafe
.
that runs on exclusive, single-threaded world
pointer.source§fn initialize(&mut self, world: &mut World)
fn initialize(&mut self, world: &mut World)
Initialize the system.
source§fn update_archetype_component_access(&mut self, world: UnsafeWorldCell<'_>)
fn update_archetype_component_access(&mut self, world: UnsafeWorldCell<'_>)
source§fn check_change_tick(&mut self, change_tick: Tick)
fn check_change_tick(&mut self, change_tick: Tick)
source§fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
Returns the system’s default system sets. Read more
source§fn get_last_run(&self) -> Tick
fn get_last_run(&self) -> Tick
Gets the tick indicating the last time this system ran.
source§fn set_last_run(&mut self, last_run: Tick)
fn set_last_run(&mut self, last_run: Tick)
Overwrites the tick indicating the last time this system ran. Read more
Auto Trait Implementations§
impl<A, B> Freeze for PipeSystem<A, B>
impl<A, B> RefUnwindSafe for PipeSystem<A, B>where
A: RefUnwindSafe,
B: RefUnwindSafe,
impl<A, B> Send for PipeSystem<A, B>
impl<A, B> Sync for PipeSystem<A, B>
impl<A, B> Unpin for PipeSystem<A, B>
impl<A, B> UnwindSafe for PipeSystem<A, B>where
A: UnwindSafe,
B: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Marker, In, F> Condition<Marker, In> for Fwhere
In: SystemInput,
F: Condition<Marker, In>,
impl<Marker, In, F> Condition<Marker, In> for Fwhere
In: SystemInput,
F: Condition<Marker, In>,
source§fn and<M, C>(
self,
and: C,
) -> CombinatorSystem<AndMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn and<M, C>(
self,
and: C,
) -> CombinatorSystem<AndMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that only returns
true
if both this one and the passed and
return true
. Read moresource§fn and_then<M, C>(
self,
and_then: C,
) -> CombinatorSystem<AndMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn and_then<M, C>(
self,
and_then: C,
) -> CombinatorSystem<AndMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
👎Deprecated: Users should use the
.and(condition)
method in lieu of .and_then(condition)
Returns a new run condition that only returns
true
if both this one and the passed and_then
return true
. Read moresource§fn nand<M, C>(
self,
nand: C,
) -> CombinatorSystem<NandMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn nand<M, C>(
self,
nand: C,
) -> CombinatorSystem<NandMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that only returns
false
if both this one and the passed nand
return true
. Read moresource§fn nor<M, C>(
self,
nor: C,
) -> CombinatorSystem<NorMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn nor<M, C>(
self,
nor: C,
) -> CombinatorSystem<NorMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that only returns
true
if both this one and the passed nor
return false
. Read moresource§fn or<M, C>(
self,
or: C,
) -> CombinatorSystem<OrMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn or<M, C>(
self,
or: C,
) -> CombinatorSystem<OrMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that returns
true
if either this one or the passed or
return true
. Read moresource§fn or_else<M, C>(
self,
or_else: C,
) -> CombinatorSystem<OrMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn or_else<M, C>(
self,
or_else: C,
) -> CombinatorSystem<OrMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
👎Deprecated: Users should use the
.or(condition)
method in lieu of .or_else(condition)
Returns a new run condition that returns
true
if either this one or the passed or
return true
. Read moresource§fn xnor<M, C>(
self,
xnor: C,
) -> CombinatorSystem<XnorMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn xnor<M, C>(
self,
xnor: C,
) -> CombinatorSystem<XnorMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that only returns
true
if self
and xnor
both return false
or both return true
. Read moresource§fn xor<M, C>(
self,
xor: C,
) -> CombinatorSystem<XorMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn xor<M, C>(
self,
xor: C,
) -> CombinatorSystem<XorMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that only returns
true
if either self
or xor
return true
, but not both. Read moresource§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<S, M, Out, E, B> IntoObserverSystem<E, B, M, Out> for Swhere
S: IntoSystem<Trigger<'static, E, B>, Out, M> + Send + 'static,
E: 'static,
B: Bundle,
<S as IntoSystem<Trigger<'static, E, B>, Out, M>>::System: ObserverSystem<E, B, Out>,
impl<S, M, Out, E, B> IntoObserverSystem<E, B, M, Out> for Swhere
S: IntoSystem<Trigger<'static, E, B>, Out, M> + Send + 'static,
E: 'static,
B: Bundle,
<S as IntoSystem<Trigger<'static, E, B>, Out, M>>::System: ObserverSystem<E, B, Out>,
source§type System = <S as IntoSystem<Trigger<'static, E, B>, Out, M>>::System
type System = <S as IntoSystem<Trigger<'static, E, B>, Out, M>>::System
The type of
System
that this instance converts into.source§fn into_system(this: S) -> <S as IntoObserverSystem<E, B, M, Out>>::System
fn into_system(this: S) -> <S as IntoObserverSystem<E, B, M, Out>>::System
Turns this value into its corresponding
System
.source§impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
source§fn into_system(this: T) -> T
fn into_system(this: T) -> T
Turns this value into its corresponding
System
.source§fn pipe<B, BIn, BOut, MarkerB>(self, system: B) -> IntoPipeSystem<Self, B>where
Out: 'static,
B: IntoSystem<BIn, BOut, MarkerB>,
BIn: for<'a> SystemInput<Inner<'a> = Out>,
fn pipe<B, BIn, BOut, MarkerB>(self, system: B) -> IntoPipeSystem<Self, B>where
Out: 'static,
B: IntoSystem<BIn, BOut, MarkerB>,
BIn: for<'a> SystemInput<Inner<'a> = Out>,
source§fn map<T, F>(self, f: F) -> IntoAdapterSystem<F, Self>
fn map<T, F>(self, f: F) -> IntoAdapterSystem<F, Self>
Pass the output of this system into the passed function
f
, creating a new system that
outputs the value returned from the function. Read moresource§fn system_type_id(&self) -> TypeId
fn system_type_id(&self) -> TypeId
source§impl<Marker, F> IntoSystemConfigs<Marker> for F
impl<Marker, F> IntoSystemConfigs<Marker> for F
source§fn into_configs(self) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn into_configs(self) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Convert into a
SystemConfigs
.source§fn in_set(
self,
set: impl SystemSet,
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn in_set( self, set: impl SystemSet, ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Add these systems to the provided
set
.source§fn before<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn before<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
source§fn after<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn after<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
source§fn before_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Run before all systems in
set
. Read moresource§fn after_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Run after all systems in
set
. Read moresource§fn distributive_run_if<M>(
self,
condition: impl Condition<M> + Clone,
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn distributive_run_if<M>( self, condition: impl Condition<M> + Clone, ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Add a run condition to each contained system. Read more
source§fn run_if<M>(
self,
condition: impl Condition<M>,
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn run_if<M>( self, condition: impl Condition<M>, ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
source§fn ambiguous_with<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn ambiguous_with<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with systems in
set
.source§fn ambiguous_with_all(self) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn ambiguous_with_all(self) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with any other system.
source§fn chain(self) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn chain(self) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Treat this collection as a sequence of systems. Read more
source§fn chain_ignore_deferred(
self,
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn chain_ignore_deferred( self, ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Treat this collection as a sequence of systems. Read more