Struct avian3d::collision::collider::ColliderHierarchyPlugin

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pub struct ColliderHierarchyPlugin { /* private fields */ }
Expand description

A plugin for managing the collider hierarchy and related updates.

This plugin requires Bevy’s HierarchyPlugin and that colliders have the ColliderMarker component, which is added automatically for colliders if the ColliderBackendPlugin is enabled.

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impl ColliderHierarchyPlugin

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pub fn new(schedule: impl ScheduleLabel) -> Self

Creates a ColliderHierarchyPlugin with the schedule that is used for running the PhysicsSchedule.

The default schedule is PostUpdate.

Trait Implementations§

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impl Default for ColliderHierarchyPlugin

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Plugin for ColliderHierarchyPlugin

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.
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fn finish(&self, app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn ready(&self, _app: &App) -> bool

Has the plugin finished its setup? This can be useful for plugins that need something asynchronous to happen before they can finish their setup, like the initialization of a renderer. Once the plugin is ready, finish should be called.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Returns the argument unchanged.

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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type Init = T

The type for initializers.
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Checks if self is actually part of its subset T (and can be converted to it).
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