Struct avian3d::collision::collider::ColliderHierarchyPlugin
source · pub struct ColliderHierarchyPlugin { /* private fields */ }
Expand description
A plugin for managing the collider hierarchy and related updates.
- Updates
ColliderParent
. - Propagates
ColliderTransform
.
This plugin requires Bevy’s HierarchyPlugin
and that colliders have the ColliderMarker
component,
which is added automatically for colliders if the ColliderBackendPlugin
is enabled.
Implementations§
source§impl ColliderHierarchyPlugin
impl ColliderHierarchyPlugin
sourcepub fn new(schedule: impl ScheduleLabel) -> Self
pub fn new(schedule: impl ScheduleLabel) -> Self
Creates a ColliderHierarchyPlugin
with the schedule that is used for running the PhysicsSchedule
.
The default schedule is PostUpdate
.
Trait Implementations§
source§impl Default for ColliderHierarchyPlugin
impl Default for ColliderHierarchyPlugin
source§impl Plugin for ColliderHierarchyPlugin
impl Plugin for ColliderHierarchyPlugin
source§fn finish(&self, app: &mut App)
fn finish(&self, app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for ColliderHierarchyPlugin
impl !RefUnwindSafe for ColliderHierarchyPlugin
impl Send for ColliderHierarchyPlugin
impl Sync for ColliderHierarchyPlugin
impl Unpin for ColliderHierarchyPlugin
impl !UnwindSafe for ColliderHierarchyPlugin
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
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source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
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. Box<dyn Any>
can
then be further downcast
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implements Trait
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Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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(where Trait: Downcast
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’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
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variant of Either<Self, Self>
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returns true
.
Converts self
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variant of Either<Self, Self>
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impl<T> Pointable for T
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
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Checks if
self
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(and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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