Struct TrimeshBuilder

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pub struct TrimeshBuilder {
    pub shape: SharedShape,
    pub position: Position,
    pub rotation: Rotation,
    pub fail_on_compound_error: bool,
    pub fallback_subdivisions: NonZeroU32,
    pub sphere_subdivisions: Option<(NonZeroU32, NonZeroU32)>,
    pub capsule_subdivision: Option<(NonZeroU32, NonZeroU32)>,
    pub cylinder_subdivisions: Option<NonZeroU32>,
    pub cone_subdivisions: Option<NonZeroU32>,
}
Expand description

An ergonomic builder for triangle meshes from Colliders.

The builder can configure different subdivision levels for different shapes. If a shape was not explicitly configured, the builder will use Self::fallback_subdivisions.

Shapes with rounded corners such as Collider::round_cuboid will be subdivided as if they were not rounded.

§Example


let collider = Collider::sphere(1.0);

// Using default settings
let trimesh = collider.trimesh_builder().build().unwrap();

// Using extra subdivisions
let trimesh = collider
    .trimesh_builder()
    .sphere_subdivisions(20, 20)
    .build()
    .unwrap();

// Setting different subdivisions for different shapes
let trimesh = collider
    .trimesh_builder()
    .sphere_subdivisions(20, 20)
    .capsule_subdivisions(10, 5)
    .fallback_subdivisions(15)
    .build()
    .unwrap();

// Generating the trimesh with a transformation
let trimesh = collider
    .trimesh_builder()
    .translated(Vector::new(1.0, 0.0, 0.0))
    .build()
    .unwrap();

Fields§

§shape: SharedShape

The shape to be converted into a triangle mesh.

§position: Position

The position of the shape. The default is [0, 0, 0].

§rotation: Rotation

The rotation of the shape. The default is the identity rotation.

§fail_on_compound_error: bool

Whether a failure to trimesh a subshape in a compound shape should fail the entire build process. Default is true.

§fallback_subdivisions: NonZeroU32

The number of subdivisions to use for shapes that do not have a specific subdivision count. Default is 16.

§sphere_subdivisions: Option<(NonZeroU32, NonZeroU32)>

The number of subdivisions for shapes that derive from a sphere. Default is None.

§capsule_subdivision: Option<(NonZeroU32, NonZeroU32)>

The number of subdivisions for shapes that derive from a capsule. Default is None.

§cylinder_subdivisions: Option<NonZeroU32>

The number of subdivisions for shapes that derive from a cylinder. Default is None.

§cone_subdivisions: Option<NonZeroU32>

The number of subdivisions for shapes that derive from a cone. Default is None.

Implementations§

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impl TrimeshBuilder

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pub fn new(shape: SharedShape) -> Self

Creates a new TrimeshBuilder for the given shape. Usually you’ll want to call Collider::trimesh_builder instead.

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pub fn translated(&mut self, position: impl Into<Position>) -> &mut Self

Translates the mesh. Subsequent calls to this method will add to the previous translation.

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pub fn rotated(&mut self, rotation: impl Into<Rotation>) -> &mut Self

Rotates the mesh. Subsequent calls to this method will add to the previous rotation.

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pub fn fallback_subdivisions( &mut self, subdivisions: impl TryInto<NonZeroU32>, ) -> &mut Self

Sets the fallback subdivision count for shapes that don’t have a specific subdivision count. Default is 16.

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pub fn sphere_subdivisions( &mut self, theta: impl TryInto<NonZeroU32>, phi: impl TryInto<NonZeroU32>, ) -> &mut Self

Sets the subdivision count for sphere shapes. theta is the number of subdivisions along the latitude, and phi is the number of subdivisions along the longitude.

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pub fn capsule_subdivisions( &mut self, theta: impl TryInto<NonZeroU32>, phi: impl TryInto<NonZeroU32>, ) -> &mut Self

Sets the subdivision count for capsule shapes. theta is the number of subdivisions along the latitude, and phi is the number of subdivisions along the longitude.

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pub fn cylinder_subdivisions( &mut self, subdivisions: impl TryInto<NonZeroU32>, ) -> &mut Self

Sets the subdivision count for cylinder shapes.

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pub fn cone_subdivisions( &mut self, subdivisions: impl TryInto<NonZeroU32>, ) -> &mut Self

Sets the subdivision count for cone shapes.

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pub fn fail_on_compound_error( &mut self, fail_on_compound_error: bool, ) -> &mut Self

Whether a failure to trimesh a subshape in a compound shape should fail the entire build process. Default is true.

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pub fn build(&self) -> Result<Trimesh, TrimeshBuilderError>

Builds the trimesh from the configured settings.

Returns an error if the shape is not supported. If the shape is a compound, errors in a subshape will either be ignored or fail the entire build process depending on the value of Self::fail_on_compound_error.

Trait Implementations§

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impl Clone for TrimeshBuilder

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fn clone(&self) -> TrimeshBuilder

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TrimeshBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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