Struct avian3d::collision::Contacts

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pub struct Contacts {
    pub entity1: Entity,
    pub entity2: Entity,
    pub body_entity1: Option<Entity>,
    pub body_entity2: Option<Entity>,
    pub manifolds: Vec<ContactManifold>,
    pub is_sensor: bool,
    pub during_current_frame: bool,
    pub during_previous_frame: bool,
    pub total_normal_impulse: Scalar,
    pub total_tangent_impulse: Vector2,
}
Expand description

All contacts between two colliders.

The contacts are stored in contact manifolds. Each manifold contains one or more contact points, and each contact in a given manifold shares the same contact normal.

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§entity1: Entity

First entity in the contact.

§entity2: Entity

Second entity in the contact.

§body_entity1: Option<Entity>

The entity of the first body involved in the contact.

§body_entity2: Option<Entity>

The entity of the second body involved in the contact.

§manifolds: Vec<ContactManifold>

A list of contact manifolds between two colliders. Each manifold contains one or more contact points, but each contact in a given manifold shares the same contact normal.

§is_sensor: bool

True if either of the colliders involved is a sensor.

§during_current_frame: bool

True if the bodies have been in contact during this frame.

§during_previous_frame: bool

True if the bodies were in contact during the previous frame.

§total_normal_impulse: Scalar

The total normal impulse applied to the first body in a collision.

To get the corresponding force, divide the impulse by Time<Substeps>::delta_seconds().

§total_tangent_impulse: Vector2

The total tangent impulse applied to the first body in a collision.

To get the corresponding force, divide the impulse by Time<Substeps>::delta_seconds().

Implementations§

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impl Contacts

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pub fn total_normal_force(&self, delta_time: Scalar) -> Scalar

The force corresponding to the total normal impulse applied over delta_time.

Because contacts are solved over several substeps, delta_time should typically use Time<Substeps>::delta_seconds().

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pub fn total_tangent_force(&self, delta_time: Scalar) -> Vector2

The force corresponding to the total tangent impulse applied over delta_time.

Because contacts are solved over several substeps, delta_time should typically use Time<Substeps>::delta_seconds().

Trait Implementations§

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impl Clone for Contacts

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fn clone(&self) -> Contacts

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Contacts

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Contacts

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fn eq(&self, other: &Contacts) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Contacts

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