Struct avian3d::collision::ContactData
source · pub struct ContactData {
pub point1: Vector,
pub point2: Vector,
pub normal1: Vector,
pub normal2: Vector,
pub penetration: Scalar,
pub normal_impulse: Scalar,
pub tangent_impulse: Vector2,
pub feature_id1: PackedFeatureId,
pub feature_id2: PackedFeatureId,
}
Expand description
Data related to a contact between two bodies.
Fields§
§point1: Vector
Contact point on the first entity in local coordinates.
point2: Vector
Contact point on the second entity in local coordinates.
normal1: Vector
A contact normal expressed in the local space of the first entity.
normal2: Vector
A contact normal expressed in the local space of the second entity.
penetration: Scalar
Penetration depth.
normal_impulse: Scalar
The impulse applied to the first body along the normal.
To get the corresponding force, divide the impulse by Time<Substeps>::delta_seconds()
.
tangent_impulse: Vector2
The impulse applied to the first body along the tangent. This corresponds to the impulse caused by friction.
To get the corresponding force, divide the impulse by Time<Substeps>::delta_seconds()
.
feature_id1: PackedFeatureId
The contact feature ID on the first shape. This indicates the ID of the vertex, edge, or face of the contact, if one can be determined.
feature_id2: PackedFeatureId
The contact feature ID on the first shape. This indicates the ID of the vertex, edge, or face of the contact, if one can be determined.
Implementations§
source§impl ContactData
impl ContactData
sourcepub fn new(
point1: Vector,
point2: Vector,
normal1: Vector,
normal2: Vector,
penetration: Scalar
) -> Self
pub fn new( point1: Vector, point2: Vector, normal1: Vector, normal2: Vector, penetration: Scalar ) -> Self
Creates a new ContactData
. The contact points and normals should be given in local space.
Feature IDs can be specified for the contact points using with_feature_ids
.
sourcepub fn with_feature_ids(
self,
id1: PackedFeatureId,
id2: PackedFeatureId
) -> Self
pub fn with_feature_ids( self, id1: PackedFeatureId, id2: PackedFeatureId ) -> Self
Sets the feature IDs of the contact points.
sourcepub fn normal_force(&self, delta_time: Scalar) -> Scalar
pub fn normal_force(&self, delta_time: Scalar) -> Scalar
The force corresponding to the normal impulse applied over delta_time
.
Because contacts are solved over several substeps, delta_time
should
typically use Time<Substeps>::delta_seconds()
.
sourcepub fn tangent_force(&self, delta_time: Scalar) -> Vector2
pub fn tangent_force(&self, delta_time: Scalar) -> Vector2
The force corresponding to the tangent impulse applied over delta_time
.
Because contacts are solved over several substeps, delta_time
should
typically use Time<Substeps>::delta_seconds()
.
sourcepub fn global_point1(&self, position: &Position, rotation: &Rotation) -> Vector
pub fn global_point1(&self, position: &Position, rotation: &Rotation) -> Vector
Returns the global contact point on the first entity, transforming the local point by the given entity position and rotation.
sourcepub fn global_point2(&self, position: &Position, rotation: &Rotation) -> Vector
pub fn global_point2(&self, position: &Position, rotation: &Rotation) -> Vector
Returns the global contact point on the second entity, transforming the local point by the given entity position and rotation.
sourcepub fn global_normal1(&self, rotation: &Rotation) -> Vector
pub fn global_normal1(&self, rotation: &Rotation) -> Vector
Returns the world-space contact normal pointing towards the exterior of the first entity.
sourcepub fn global_normal2(&self, rotation: &Rotation) -> Vector
pub fn global_normal2(&self, rotation: &Rotation) -> Vector
Returns the world-space contact normal pointing towards the exterior of the second entity.
Trait Implementations§
source§impl Clone for ContactData
impl Clone for ContactData
source§fn clone(&self) -> ContactData
fn clone(&self) -> ContactData
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ContactData
impl Debug for ContactData
source§impl PartialEq for ContactData
impl PartialEq for ContactData
source§fn eq(&self, other: &ContactData) -> bool
fn eq(&self, other: &ContactData) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for ContactData
impl StructuralPartialEq for ContactData
Auto Trait Implementations§
impl Freeze for ContactData
impl RefUnwindSafe for ContactData
impl Send for ContactData
impl Sync for ContactData
impl Unpin for ContactData
impl UnwindSafe for ContactData
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.