Struct avian3d::collision::ContactData

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pub struct ContactData {
    pub point1: Vector,
    pub point2: Vector,
    pub normal1: Vector,
    pub normal2: Vector,
    pub penetration: Scalar,
    pub normal_impulse: Scalar,
    pub tangent_impulse: Vector2,
    pub feature_id1: PackedFeatureId,
    pub feature_id2: PackedFeatureId,
}
Expand description

Data related to a contact between two bodies.

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§point1: Vector

Contact point on the first entity in local coordinates.

§point2: Vector

Contact point on the second entity in local coordinates.

§normal1: Vector

A contact normal expressed in the local space of the first entity.

§normal2: Vector

A contact normal expressed in the local space of the second entity.

§penetration: Scalar

Penetration depth.

§normal_impulse: Scalar

The impulse applied to the first body along the normal.

To get the corresponding force, divide the impulse by Time<Substeps>::delta_seconds().

§tangent_impulse: Vector2

The impulse applied to the first body along the tangent. This corresponds to the impulse caused by friction.

To get the corresponding force, divide the impulse by Time<Substeps>::delta_seconds().

§feature_id1: PackedFeatureId

The contact feature ID on the first shape. This indicates the ID of the vertex, edge, or face of the contact, if one can be determined.

§feature_id2: PackedFeatureId

The contact feature ID on the first shape. This indicates the ID of the vertex, edge, or face of the contact, if one can be determined.

Implementations§

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impl ContactData

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pub fn new( point1: Vector, point2: Vector, normal1: Vector, normal2: Vector, penetration: Scalar ) -> Self

Creates a new ContactData. The contact points and normals should be given in local space.

Feature IDs can be specified for the contact points using with_feature_ids.

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pub fn with_feature_ids( self, id1: PackedFeatureId, id2: PackedFeatureId ) -> Self

Sets the feature IDs of the contact points.

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pub fn normal_force(&self, delta_time: Scalar) -> Scalar

The force corresponding to the normal impulse applied over delta_time.

Because contacts are solved over several substeps, delta_time should typically use Time<Substeps>::delta_seconds().

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pub fn tangent_force(&self, delta_time: Scalar) -> Vector2

The force corresponding to the tangent impulse applied over delta_time.

Because contacts are solved over several substeps, delta_time should typically use Time<Substeps>::delta_seconds().

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pub fn global_point1(&self, position: &Position, rotation: &Rotation) -> Vector

Returns the global contact point on the first entity, transforming the local point by the given entity position and rotation.

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pub fn global_point2(&self, position: &Position, rotation: &Rotation) -> Vector

Returns the global contact point on the second entity, transforming the local point by the given entity position and rotation.

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pub fn global_normal1(&self, rotation: &Rotation) -> Vector

Returns the world-space contact normal pointing towards the exterior of the first entity.

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pub fn global_normal2(&self, rotation: &Rotation) -> Vector

Returns the world-space contact normal pointing towards the exterior of the second entity.

Trait Implementations§

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impl Clone for ContactData

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fn clone(&self) -> ContactData

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ContactData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ContactData

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fn eq(&self, other: &ContactData) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ContactData

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impl StructuralPartialEq for ContactData

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