Struct avian3d::debug_render::PhysicsGizmos
source · pub struct PhysicsGizmos {Show 17 fields
pub axis_lengths: Option<Vector>,
pub aabb_color: Option<Color>,
pub collider_color: Option<Color>,
pub sleeping_color_multiplier: Option<[f32; 4]>,
pub contact_point_color: Option<Color>,
pub contact_normal_color: Option<Color>,
pub contact_normal_scale: ContactGizmoScale,
pub joint_anchor_color: Option<Color>,
pub joint_separation_color: Option<Color>,
pub raycast_color: Option<Color>,
pub raycast_point_color: Option<Color>,
pub raycast_normal_color: Option<Color>,
pub shapecast_color: Option<Color>,
pub shapecast_shape_color: Option<Color>,
pub shapecast_point_color: Option<Color>,
pub shapecast_normal_color: Option<Color>,
pub hide_meshes: bool,
}
Expand description
Gizmos used for debug rendering physics. See PhysicsDebugPlugin
You can configure what is rendered by inserting the PhysicsGizmos
configuration group
or by getting it from the GizmoConfigStore
resource and mutating the returned configuration.
To configure the debug rendering of specific entities, use the DebugRender
component.
§Example
use avian3d::prelude::*;
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
PhysicsPlugins::default(),
// Enables debug rendering
PhysicsDebugPlugin::default(),
))
// Overwrite default debug rendering configuration (optional)
.insert_gizmo_config(
PhysicsGizmos {
aabb_color: Some(Color::WHITE),
..default()
},
GizmoConfig::default(),
)
.run();
}
fn setup(mut commands: Commands) {
// This rigid body and its collider and AABB will get rendered
commands.spawn((RigidBody::Dynamic, Collider::sphere(0.5)));
}
Fields§
§axis_lengths: Option<Vector>
The lengths of the axes drawn for an entity at the center of mass.
aabb_color: Option<Color>
The color of the AABBs. If None
, the AABBs will not be rendered.
collider_color: Option<Color>
The color of the collider wireframes. If None
, the colliders will not be rendered.
sleeping_color_multiplier: Option<[f32; 4]>
The colors (in HSLA) for sleeping bodies will be multiplied by this array.
If None
, sleeping will have no effect on the colors.
contact_point_color: Option<Color>
The color of the contact points. If None
, the contact points will not be rendered.
contact_normal_color: Option<Color>
The color of the contact normals. If None
, the contact normals will not be rendered.
contact_normal_scale: ContactGizmoScale
The scale used for contact normals.
joint_anchor_color: Option<Color>
The color of the lines drawn from the centers of bodies to their joint anchors.
joint_separation_color: Option<Color>
The color of the lines drawn between joint anchors, indicating the separation.
raycast_color: Option<Color>
The color used for the rays in raycasts.
raycast_point_color: Option<Color>
The color used for the hit points in raycasts.
raycast_normal_color: Option<Color>
The color used for the hit normals in raycasts.
shapecast_color: Option<Color>
The color used for the ray in shapecasts.
shapecast_shape_color: Option<Color>
The color used for the shape in shapecasts.
shapecast_point_color: Option<Color>
The color used for the hit points in shapecasts.
shapecast_normal_color: Option<Color>
The color used for the hit normals in shapecasts.
hide_meshes: bool
Determines if the visibility of entities with colliders should be set to Visibility::Hidden
,
which will only show the debug renders.
Implementations§
source§impl PhysicsGizmos
impl PhysicsGizmos
sourcepub fn all() -> Self
pub fn all() -> Self
Creates a PhysicsGizmos
configuration with all rendering options enabled.
sourcepub fn none() -> Self
pub fn none() -> Self
Creates a PhysicsGizmos
configuration with debug rendering enabled but all options turned off.
Note: this doesn’t affect entities with DebugRender
component; their debug gizmos will be visible.
sourcepub fn axes(axis_lengths: Vector) -> Self
pub fn axes(axis_lengths: Vector) -> Self
Creates a PhysicsGizmos
configuration with the given lengths for the axes
that are drawn for the entity at the center of mass. Other debug rendering options will be disabled.
sourcepub fn aabbs(color: Color) -> Self
pub fn aabbs(color: Color) -> Self
Creates a PhysicsGizmos
configuration with a given AABB color.
Other debug rendering options will be disabled.
sourcepub fn colliders(color: Color) -> Self
pub fn colliders(color: Color) -> Self
Creates a PhysicsGizmos
configuration with a given collider color.
Other debug rendering options will be disabled.
sourcepub fn contact_points(color: Color) -> Self
pub fn contact_points(color: Color) -> Self
Creates a PhysicsGizmos
configuration with a given contact point color.
Other debug rendering options will be disabled.
sourcepub fn contact_normals(color: Color) -> Self
pub fn contact_normals(color: Color) -> Self
Creates a PhysicsGizmos
configuration with a given contact normal color.
Other debug rendering options will be disabled.
sourcepub fn joints(
anchor_color: Option<Color>,
separation_color: Option<Color>
) -> Self
pub fn joints( anchor_color: Option<Color>, separation_color: Option<Color> ) -> Self
Creates a PhysicsGizmos
configuration with given colors for
joint anchors and separation distances. Other debug rendering options will be disabled.
sourcepub fn with_axes(self, axis_lengths: Vector) -> Self
pub fn with_axes(self, axis_lengths: Vector) -> Self
Sets the lengths of the axes drawn for the entity.
sourcepub fn with_aabb_color(self, color: Color) -> Self
pub fn with_aabb_color(self, color: Color) -> Self
Sets the AABB color.
sourcepub fn with_collider_color(self, color: Color) -> Self
pub fn with_collider_color(self, color: Color) -> Self
Sets the collider color.
sourcepub fn with_sleeping_color_multiplier(self, color_multiplier: [f32; 4]) -> Self
pub fn with_sleeping_color_multiplier(self, color_multiplier: [f32; 4]) -> Self
Sets the multiplier used for the colors (in HSLA) of sleeping bodies.
sourcepub fn with_contact_point_color(self, color: Color) -> Self
pub fn with_contact_point_color(self, color: Color) -> Self
Sets the contact point color.
sourcepub fn with_contact_normal_color(self, color: Color) -> Self
pub fn with_contact_normal_color(self, color: Color) -> Self
Sets the contact normal color.
sourcepub fn with_contact_normal_scale(self, scale: ContactGizmoScale) -> Self
pub fn with_contact_normal_scale(self, scale: ContactGizmoScale) -> Self
Sets the contact normal scale.
sourcepub fn with_joint_colors(
anchor_color: Option<Color>,
separation_color: Option<Color>
) -> Self
pub fn with_joint_colors( anchor_color: Option<Color>, separation_color: Option<Color> ) -> Self
Sets the colors used for debug rendering joints.
sourcepub fn with_raycast_colors(
self,
ray: Option<Color>,
hit_point: Option<Color>,
hit_normal: Option<Color>
) -> Self
pub fn with_raycast_colors( self, ray: Option<Color>, hit_point: Option<Color>, hit_normal: Option<Color> ) -> Self
Sets the colors used for debug rendering raycasts.
sourcepub fn with_shapecast_colors(
self,
ray: Option<Color>,
shape: Option<Color>,
hit_point: Option<Color>,
hit_normal: Option<Color>
) -> Self
pub fn with_shapecast_colors( self, ray: Option<Color>, shape: Option<Color>, hit_point: Option<Color>, hit_normal: Option<Color> ) -> Self
Sets the colors used for debug rendering shapecasts.
sourcepub fn with_mesh_visibility(self, is_visible: bool) -> Self
pub fn with_mesh_visibility(self, is_visible: bool) -> Self
Sets the visibility of the entity’s visual mesh.
sourcepub fn without_axes(self) -> Self
pub fn without_axes(self) -> Self
Disables axis debug rendering.
sourcepub fn without_aabbs(self) -> Self
pub fn without_aabbs(self) -> Self
Disables AABB debug rendering.
sourcepub fn without_colliders(self) -> Self
pub fn without_colliders(self) -> Self
Disables collider debug rendering.
sourcepub fn without_contact_points(self) -> Self
pub fn without_contact_points(self) -> Self
Disables contact point debug rendering.
sourcepub fn without_contact_normals(self) -> Self
pub fn without_contact_normals(self) -> Self
Disables contact normal debug rendering.
sourcepub fn without_joints(self) -> Self
pub fn without_joints(self) -> Self
Disables joint debug rendering.
sourcepub fn without_raycasts(self) -> Self
pub fn without_raycasts(self) -> Self
Disables raycast debug rendering.
sourcepub fn without_shapecasts(self) -> Self
pub fn without_shapecasts(self) -> Self
Disables shapecast debug rendering.
Trait Implementations§
source§impl Default for PhysicsGizmos
impl Default for PhysicsGizmos
source§impl FromReflect for PhysicsGizmoswhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
ContactGizmoScale: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for PhysicsGizmoswhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
ContactGizmoScale: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for PhysicsGizmoswhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
ContactGizmoScale: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for PhysicsGizmoswhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
ContactGizmoScale: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl Reflect for PhysicsGizmoswhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
ContactGizmoScale: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl Reflect for PhysicsGizmoswhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
ContactGizmoScale: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
.source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for PhysicsGizmoswhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
ContactGizmoScale: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl Struct for PhysicsGizmoswhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
ContactGizmoScale: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
fn field(&self, name: &str) -> Option<&dyn Reflect>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&dyn Reflect>
fn field_at(&self, index: usize) -> Option<&dyn Reflect>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for PhysicsGizmos
impl TypePath for PhysicsGizmos
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for PhysicsGizmoswhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
ContactGizmoScale: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl Typed for PhysicsGizmoswhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
ContactGizmoScale: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl GizmoConfigGroup for PhysicsGizmos
Auto Trait Implementations§
impl Freeze for PhysicsGizmos
impl RefUnwindSafe for PhysicsGizmos
impl Send for PhysicsGizmos
impl Sync for PhysicsGizmos
impl Unpin for PhysicsGizmos
impl UnwindSafe for PhysicsGizmos
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
TypePath::type_path
.source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
TypePath::type_ident
.source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
TypePath::crate_name
.source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.source§impl<S> GetField for Swhere
S: Struct,
impl<S> GetField for Swhere
S: Struct,
source§impl<T> GetPath for T
impl<T> GetPath for T
source§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read moresource§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read moresource§fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
path
. Read moresource§fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
path
. Read moresource§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.