pub struct PhysicsDebugPlugin;Expand description
A plugin that renders physics objects and properties for debugging purposes. It is not enabled by default and must be added manually.
Currently, the following are supported for debug rendering:
- The axes and center of mass of rigid bodies
 - AABBs
 - Collider wireframes
 - Using different colors for sleeping bodies
 - Contacts
 - Joints
 RayCasterShapeCaster- Simulation islands
 - Changing the visibility of entities to only show debug rendering
 
By default, AABBs and contacts are not debug rendered.
You can configure the PhysicsGizmos retrieved from GizmoConfigStore for the global configuration
and the DebugRender component for entity-level configuration.
§Example
use avian3d::prelude::*;
use bevy::prelude::*;
fn main() {
    App::new()
        .add_plugins((
            DefaultPlugins,
            PhysicsPlugins::default(),
            // Enables debug rendering
            PhysicsDebugPlugin,
        ))
        // Overwrite default debug rendering configuration (optional)
        .insert_gizmo_config(
            PhysicsGizmos {
                aabb_color: Some(Color::WHITE),
                ..default()
            },
            GizmoConfig::default(),
        )
        .run();
}
fn setup(mut commands: Commands) {
    // This rigid body and its collider and AABB will get rendered
    commands.spawn((
        RigidBody::Dynamic,
        Collider::sphere(0.5),
        // Overwrite default collider color (optional)
        DebugRender::default().with_collider_color(Color::srgb(1.0, 0.0, 0.0)),
    ));
}Trait Implementations§
Source§impl Default for PhysicsDebugPlugin
 
impl Default for PhysicsDebugPlugin
Source§fn default() -> PhysicsDebugPlugin
 
fn default() -> PhysicsDebugPlugin
Returns the “default value” for a type. Read more
Source§impl Plugin for PhysicsDebugPlugin
 
impl Plugin for PhysicsDebugPlugin
Source§fn ready(&self, _app: &App) -> bool
 
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready, 
finish should be called.Source§fn finish(&self, _app: &mut App)
 
fn finish(&self, _app: &mut App)
Finish adding this plugin to the 
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
 
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for PhysicsDebugPlugin
impl RefUnwindSafe for PhysicsDebugPlugin
impl Send for PhysicsDebugPlugin
impl Sync for PhysicsDebugPlugin
impl Unpin for PhysicsDebugPlugin
impl UnwindSafe for PhysicsDebugPlugin
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts 
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Converts 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
 
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
    T: Default,
 
impl<T> FromWorld for Twhere
    T: Default,
Source§fn from_world(_world: &mut World) -> T
 
fn from_world(_world: &mut World) -> T
Creates Self using default().
Source§impl<T, W> HasTypeWitness<W> for Twhere
    W: MakeTypeWitness<Arg = T>,
    T: ?Sized,
 
impl<T, W> HasTypeWitness<W> for Twhere
    W: MakeTypeWitness<Arg = T>,
    T: ?Sized,
Source§impl<T> Identity for Twhere
    T: ?Sized,
 
impl<T> Identity for Twhere
    T: ?Sized,
Source§impl<T> Instrument for T
 
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
 
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
 
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
    SS: SubsetOf<SP>,
 
impl<SS, SP> SupersetOf<SS> for SPwhere
    SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
 
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct 
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
 
fn is_in_subset(&self) -> bool
Checks if 
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
 
fn to_subset_unchecked(&self) -> SS
Use with care! Same as 
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
 
fn from_subset(element: &SS) -> SP
The inclusion map: converts 
self to the equivalent element of its superset.