Struct avian3d::debug_render::DebugRender
source · pub struct DebugRender {
pub axis_lengths: Option<Vector>,
pub aabb_color: Option<Color>,
pub collider_color: Option<Color>,
pub sleeping_color_multiplier: Option<[f32; 4]>,
pub hide_mesh: bool,
}
Expand description
A component for the debug render configuration of an entity. See PhysicsDebugPlugin
.
This overwrites the global PhysicsGizmos
for this specific entity.
§Example
use avian3d::prelude::*;
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
PhysicsPlugins::default(),
// Enables debug rendering
PhysicsDebugPlugin::default(),
))
.run();
}
fn setup(mut commands: Commands) {
// This rigid body and its collider and AABB will get rendered
commands.spawn((
RigidBody::Dynamic,
Collider::sphere(0.5),
// Overwrite default collider color (optional)
DebugRender::default().with_collider_color(Color::srgb(1.0, 0.0, 0.0)),
));
}
Fields§
§axis_lengths: Option<Vector>
The lengths of the axes drawn for the entity at the center of mass.
aabb_color: Option<Color>
The color of the AABB. If None
, the AABB will not be rendered.
collider_color: Option<Color>
The color of the collider wireframe. If None
, the collider will not be rendered.
sleeping_color_multiplier: Option<[f32; 4]>
If the entity is sleeping, its colors (in HSLA) will be multiplied by this array.
If None
, sleeping will have no effect on the colors.
hide_mesh: bool
Determines if the entity’s visibility should be set to Visibility::Hidden
, which will only show the debug render.
Implementations§
source§impl DebugRender
impl DebugRender
sourcepub fn all() -> Self
pub fn all() -> Self
Creates a DebugRender
configuration with all rendering options enabled.
sourcepub fn axes(axis_lengths: Vector) -> Self
pub fn axes(axis_lengths: Vector) -> Self
Creates a DebugRender
configuration with the given lengths for the axes
that are drawn for the entity at the center of mass. Other debug rendering options will be disabled.
sourcepub fn aabb(color: Color) -> Self
pub fn aabb(color: Color) -> Self
Creates a DebugRender
configuration with a given AABB color.
Other debug rendering options will be disabled.
sourcepub fn collider(color: Color) -> Self
pub fn collider(color: Color) -> Self
Creates a DebugRender
configuration with a given collider color.
Other debug rendering options will be disabled.
sourcepub fn with_axes(self, axis_lengths: Vector) -> Self
pub fn with_axes(self, axis_lengths: Vector) -> Self
Sets the lengths of the axes drawn for the entity at the center of mass.
sourcepub fn with_aabb_color(self, color: Color) -> Self
pub fn with_aabb_color(self, color: Color) -> Self
Sets the AABB color.
sourcepub fn with_collider_color(self, color: Color) -> Self
pub fn with_collider_color(self, color: Color) -> Self
Sets the collider color.
sourcepub fn with_sleeping_color_multiplier(self, color_multiplier: [f32; 4]) -> Self
pub fn with_sleeping_color_multiplier(self, color_multiplier: [f32; 4]) -> Self
Sets the multiplier used for the colors (in HSLA) of sleeping bodies.
sourcepub fn with_mesh_visibility(self, is_visible: bool) -> Self
pub fn with_mesh_visibility(self, is_visible: bool) -> Self
Sets the visibility of the entity’s visual mesh.
sourcepub fn without_axes(self) -> Self
pub fn without_axes(self) -> Self
Disables axis debug rendering.
sourcepub fn without_aabb(self) -> Self
pub fn without_aabb(self) -> Self
Disables AABB debug rendering.
sourcepub fn without_collider(self) -> Self
pub fn without_collider(self) -> Self
Disables collider debug rendering.
Trait Implementations§
source§impl Clone for DebugRender
impl Clone for DebugRender
source§fn clone(&self) -> DebugRender
fn clone(&self) -> DebugRender
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Component for DebugRender
impl Component for DebugRender
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.source§impl Default for DebugRender
impl Default for DebugRender
source§impl FromReflect for DebugRenderwhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for DebugRenderwhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for DebugRenderwhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for DebugRenderwhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl PartialEq for DebugRender
impl PartialEq for DebugRender
source§fn eq(&self, other: &DebugRender) -> bool
fn eq(&self, other: &DebugRender) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl Reflect for DebugRenderwhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl Reflect for DebugRenderwhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
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fn clone_value(&self) -> Box<dyn Reflect>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for DebugRenderwhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl Struct for DebugRenderwhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
fn field(&self, name: &str) -> Option<&dyn Reflect>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&dyn Reflect>
fn field_at(&self, index: usize) -> Option<&dyn Reflect>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for DebugRender
impl TypePath for DebugRender
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for DebugRenderwhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl Typed for DebugRenderwhere
Self: Any + Send + Sync,
Option<Vector>: FromReflect + TypePath + RegisterForReflection,
Option<Color>: FromReflect + TypePath + RegisterForReflection,
Option<[f32; 4]>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl Copy for DebugRender
impl StructuralPartialEq for DebugRender
Auto Trait Implementations§
impl Freeze for DebugRender
impl RefUnwindSafe for DebugRender
impl Send for DebugRender
impl Sync for DebugRender
impl Unpin for DebugRender
impl UnwindSafe for DebugRender
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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source§impl<T> DynamicTypePath for Twhere
T: TypePath,
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source§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere
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