Struct avian3d::dynamics::integrator::IntegratorPlugin
source · pub struct IntegratorPlugin { /* private fields */ }
Expand description
Integrates Newton’s 2nd law of motion, applying forces and moving entities according to their velocities.
This acts as a prediction for the next positions and orientations of the bodies. The solver corrects these predicted positions to take constraints like contacts and joints into account.
Currently, only the semi-implicit (symplectic) Euler integration scheme is supported. It is the standard for game physics, being simple, efficient, and sufficiently accurate.
The plugin adds systems in the IntegrationSet::Velocity
and IntegrationSet::Position
system sets.
Implementations§
source§impl IntegratorPlugin
impl IntegratorPlugin
sourcepub fn new(schedule: impl ScheduleLabel) -> Self
pub fn new(schedule: impl ScheduleLabel) -> Self
Creates a IntegratorPlugin
with the schedule that is used for running the PhysicsSchedule
.
The default schedule is PostUpdate
.
Trait Implementations§
source§impl Default for IntegratorPlugin
impl Default for IntegratorPlugin
source§impl Plugin for IntegratorPlugin
impl Plugin for IntegratorPlugin
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for IntegratorPlugin
impl !RefUnwindSafe for IntegratorPlugin
impl Send for IntegratorPlugin
impl Sync for IntegratorPlugin
impl Unpin for IntegratorPlugin
impl !UnwindSafe for IntegratorPlugin
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impl<T, U> AsBindGroupShaderType<U> for T
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source§impl<T> FromWorld for Twhere
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.source§impl<T> Instrument for T
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