Struct avian3d::dynamics::sleeping::SleepingPlugin
source · pub struct SleepingPlugin;
Expand description
Manages sleeping and waking for bodies, automatically deactivating them to save computational resources.
Bodies are marked as Sleeping
when their linear and angular velocities are below the SleepingThreshold
for a duration indicated by DeactivationTime
.
Bodies are woken up when an active body or constraint interacts with them, or when gravity changes, or when the body’s position, rotation, velocity, or external forces are changed.
This plugin does not handle constraints waking up bodies. That is done by the solver.
The sleeping systems run in PhysicsStepSet::Sleeping
.
Trait Implementations§
source§impl Plugin for SleepingPlugin
impl Plugin for SleepingPlugin
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for SleepingPlugin
impl RefUnwindSafe for SleepingPlugin
impl Send for SleepingPlugin
impl Sync for SleepingPlugin
impl Unpin for SleepingPlugin
impl UnwindSafe for SleepingPlugin
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