Struct avian3d::dynamics::solver::SolverPlugin
source · pub struct SolverPlugin { /* private fields */ }
Expand description
Manages and solves contacts, joints, and other constraints.
Note that the ContactConstraints
are currently generated by tbe NarrowPhasePlugin
.
§Implementation
The solver primarily uses TGS Soft, an impulse-based solver with substepping and soft constraints. Warm starting is used to improve convergence, along with a relaxation pass to reduce overshooting.
Speculative collision is used by default to prevent tunneling.
Optional sweep-based Continuous Collision Detection (CCD) is handled by the CcdPlugin
.
Joints and user constraints are currently solved using Extended Position-Based Dynamics (XPBD). In the future, they may transition to an impulse-based approach as well.
§Steps
Below are the main steps of the SolverPlugin
.
Implementations§
source§impl SolverPlugin
impl SolverPlugin
sourcepub fn new_with_length_unit(unit: Scalar) -> Self
pub fn new_with_length_unit(unit: Scalar) -> Self
Creates a SolverPlugin
with the given approximate dimensions of most objects.
The length unit will be used for initializing the PhysicsLengthUnit
resource unless it already exists.
Trait Implementations§
source§impl Default for SolverPlugin
impl Default for SolverPlugin
source§impl Plugin for SolverPlugin
impl Plugin for SolverPlugin
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
finish
should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Auto Trait Implementations§
impl Freeze for SolverPlugin
impl RefUnwindSafe for SolverPlugin
impl Send for SolverPlugin
impl Sync for SolverPlugin
impl Unpin for SolverPlugin
impl UnwindSafe for SolverPlugin
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