pub struct NarrowPhasePlugin<C: AnyCollider, H: CollisionHooks = ()> { /* private fields */ }Expand description
Manages contacts and generates contact constraints.
§Overview
Before the narrow phase, the broad phase creates a contact pair
in the ContactGraph resource for each pair of intersecting ColliderAabbs.
The narrow phase then determines which contact pairs found in the ContactGraph are touching,
and computes updated contact points and normals in a parallel loop.
Afterwards, the narrow phase removes contact pairs whose AABBs no longer overlap, and writes collision events for colliders that started or stopped touching. This is done in a fast serial loop to preserve determinism.
Finally, a ContactConstraint is generated for each contact pair that is touching
or expected to touch during the time step. These constraints are added to the ContactConstraints
resource, and are later used by the SolverPlugin to solve contacts.
§Collider Types
The plugin takes a collider type. This should be Collider for
the vast majority of applications, but for custom collision backends
you may use any collider that implements the AnyCollider trait.
Implementations§
Source§impl<C: AnyCollider, H: CollisionHooks> NarrowPhasePlugin<C, H>
impl<C: AnyCollider, H: CollisionHooks> NarrowPhasePlugin<C, H>
Sourcepub fn new(schedule: impl ScheduleLabel, generate_constraints: bool) -> Self
pub fn new(schedule: impl ScheduleLabel, generate_constraints: bool) -> Self
Creates a NarrowPhasePlugin with the schedule used for running its systems
and whether it should generate ContactConstraints for the ContactConstraints resource.
Contact constraints are used by the SolverPlugin for solving contacts.
The default schedule is PhysicsSchedule.
Trait Implementations§
Source§impl<C: AnyCollider, H: CollisionHooks> Default for NarrowPhasePlugin<C, H>
impl<C: AnyCollider, H: CollisionHooks> Default for NarrowPhasePlugin<C, H>
Source§impl<C: AnyCollider, H: CollisionHooks + 'static> Plugin for NarrowPhasePlugin<C, H>where
for<'w, 's> SystemParamItem<'w, 's, H>: CollisionHooks,
impl<C: AnyCollider, H: CollisionHooks + 'static> Plugin for NarrowPhasePlugin<C, H>where
for<'w, 's> SystemParamItem<'w, 's, H>: CollisionHooks,
Source§fn finish(&self, app: &mut App)
fn finish(&self, app: &mut App)
App, once all plugins registered are ready. This can
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fn ready(&self, _app: &App) -> bool
finish should be called.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Auto Trait Implementations§
impl<C, H> Freeze for NarrowPhasePlugin<C, H>
impl<C, H = ()> !RefUnwindSafe for NarrowPhasePlugin<C, H>
impl<C, H> Send for NarrowPhasePlugin<C, H>
impl<C, H> Sync for NarrowPhasePlugin<C, H>
impl<C, H> Unpin for NarrowPhasePlugin<C, H>
impl<C, H = ()> !UnwindSafe for NarrowPhasePlugin<C, H>
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