avian3d::syncFunction transform_to_position
source pub fn transform_to_position(
query: Query<'_, '_, (&GlobalTransform, &PreviousGlobalTransform, &mut Position, Option<&AccumulatedTranslation>, &mut Rotation, Option<&PreviousRotation>, Option<&ComputedCenterOfMass>)>,
)
Expand description
Copies GlobalTransform
changes to Position
and Rotation
.
This allows users to use transforms for moving and positioning bodies and colliders.
To account for hierarchies, transform propagation should be run before this system.