bevy::prelude

Trait Plugin

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pub trait Plugin:
    Downcast
    + Any
    + Send
    + Sync {
    // Required method
    fn build(&self, app: &mut App);

    // Provided methods
    fn ready(&self, _app: &App) -> bool { ... }
    fn finish(&self, _app: &mut App) { ... }
    fn cleanup(&self, _app: &mut App) { ... }
    fn name(&self) -> &str { ... }
    fn is_unique(&self) -> bool { ... }
}
Expand description

A collection of Bevy app logic and configuration.

Plugins configure an App. When an App registers a plugin, the plugin’s Plugin::build function is run. By default, a plugin can only be added once to an App.

If the plugin may need to be added twice or more, the function is_unique() should be overridden to return false. Plugins are considered duplicate if they have the same name(). The default name() implementation returns the type name, which means generic plugins with different type parameters will not be considered duplicates.

§Lifecycle of a plugin

When adding a plugin to an App:

§Defining a plugin.

Most plugins are simply functions that add configuration to an App.

App::new().add_plugins(my_plugin).run();

// This function implements `Plugin`, along with every other `fn(&mut App)`.
pub fn my_plugin(app: &mut App) {
    app.add_systems(Update, hello_world);
}

For more advanced use cases, the Plugin trait can be implemented manually for a type.

pub struct AccessibilityPlugin {
    pub flicker_damping: bool,
    // ...
}

impl Plugin for AccessibilityPlugin {
    fn build(&self, app: &mut App) {
        if self.flicker_damping {
            app.add_systems(PostUpdate, damp_flickering);
        }
    }
}

Required Methods§

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.

Provided Methods§

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fn ready(&self, _app: &App) -> bool

Has the plugin finished its setup? This can be useful for plugins that need something asynchronous to happen before they can finish their setup, like the initialization of a renderer. Once the plugin is ready, finish should be called.

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fn finish(&self, _app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.

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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.

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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.

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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

Implementations§

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impl dyn Plugin

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pub fn is<__T>(&self) -> bool
where __T: Plugin,

Returns true if the trait object wraps an object of type __T.

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pub fn downcast<__T>(self: Box<dyn Plugin>) -> Result<Box<__T>, Box<dyn Plugin>>
where __T: Plugin,

Returns a boxed object from a boxed trait object if the underlying object is of type __T. Returns the original boxed trait if it isn’t.

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pub fn downcast_rc<__T>(self: Rc<dyn Plugin>) -> Result<Rc<__T>, Rc<dyn Plugin>>
where __T: Plugin,

Returns an Rc-ed object from an Rc-ed trait object if the underlying object is of type __T. Returns the original Rc-ed trait if it isn’t.

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pub fn downcast_ref<__T>(&self) -> Option<&__T>
where __T: Plugin,

Returns a reference to the object within the trait object if it is of type __T, or None if it isn’t.

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pub fn downcast_mut<__T>(&mut self) -> Option<&mut __T>
where __T: Plugin,

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn’t.

Implementations on Foreign Types§

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impl Plugin for AccessibilityPlugin

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fn build(&self, app: &mut App)

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impl Plugin for WindowPlugin

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fn build(&self, app: &mut App)

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impl Plugin for MainSchedulePlugin

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impl Plugin for PanicHandlerPlugin

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impl Plugin for ScheduleRunnerPlugin

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impl Plugin for TerminalCtrlCHandlerPlugin

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impl Plugin for DiagnosticsPlugin

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impl Plugin for EntityCountDiagnosticsPlugin

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impl Plugin for FrameTimeDiagnosticsPlugin

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impl Plugin for LogDiagnosticsPlugin

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impl Plugin for AabbGizmoPlugin

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impl Plugin for GizmoPlugin

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impl Plugin for InputPlugin

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impl Plugin for LogPlugin

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impl Plugin for BatchingPlugin

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impl Plugin for CameraPlugin

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impl Plugin for RenderDiagnosticsPlugin

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impl Plugin for GlobalsPlugin

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impl Plugin for GpuReadbackPlugin

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impl Plugin for MeshAllocatorPlugin

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impl Plugin for MeshPlugin

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impl Plugin for MorphPlugin

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impl Plugin for PipelinedRenderingPlugin

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impl Plugin for StoragePlugin

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impl Plugin for RenderPlugin

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impl Plugin for SyncWorldPlugin

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impl Plugin for ViewPlugin

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impl Plugin for VisibilityPlugin

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impl Plugin for VisibilityRangePlugin

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impl Plugin for WindowRenderPlugin

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impl Plugin for ScreenshotPlugin

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impl Plugin for TimePlugin

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impl Plugin for AssetPlugin

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impl Plugin for FrameCountPlugin

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impl Plugin for HierarchyPlugin

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impl Plugin for ImagePlugin

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impl Plugin for TaskPoolPlugin

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impl Plugin for TransformPlugin

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impl Plugin for TypeRegistrationPlugin

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impl<A, AFTER> Plugin for RenderAssetPlugin<A, AFTER>
where A: RenderAsset, AFTER: RenderAssetDependency + 'static,

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impl<BPI, GFBD> Plugin for BinnedRenderPhasePlugin<BPI, GFBD>
where BPI: BinnedPhaseItem, GFBD: GetFullBatchData + Sync + Send + 'static,

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impl<C> Plugin for ExtractComponentPlugin<C>

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impl<C> Plugin for UniformComponentPlugin<C>

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impl<C> Plugin for GpuComponentArrayBufferPlugin<C>

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impl<C> Plugin for SyncComponentPlugin<C>
where C: Component,

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impl<EI> Plugin for ExtractInstancesPlugin<EI>
where EI: ExtractInstance,

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impl<R> Plugin for ExtractResourcePlugin<R>
where R: ExtractResource,

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impl<SPI, GFBD> Plugin for SortedRenderPhasePlugin<SPI, GFBD>

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impl<T> Plugin for CameraProjectionPlugin<T>

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impl<T> Plugin for ValidParentCheckPlugin<T>
where T: Component,

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impl<T> Plugin for T
where T: Fn(&mut App) + Send + Sync + 'static,