bevy_core_pipeline::bloom

Struct Bloom

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pub struct Bloom {
    pub intensity: f32,
    pub low_frequency_boost: f32,
    pub low_frequency_boost_curvature: f32,
    pub high_pass_frequency: f32,
    pub prefilter: BloomPrefilter,
    pub composite_mode: BloomCompositeMode,
    pub max_mip_dimension: u32,
    pub uv_offset: f32,
}
Expand description

Applies a bloom effect to an HDR-enabled 2d or 3d camera.

Bloom emulates an effect found in real cameras and the human eye, causing halos to appear around very bright parts of the scene.

See also https://en.wikipedia.org/wiki/Bloom_(shader_effect).

§Usage Notes

Bloom is currently not compatible with WebGL2.

Often used in conjunction with bevy_pbr::StandardMaterial::emissive for 3d meshes.

Bloom is best used alongside a tonemapping function that desaturates bright colors, such as crate::tonemapping::Tonemapping::TonyMcMapface.

Bevy’s implementation uses a parametric curve to blend between a set of blurred (lower frequency) images generated from the camera’s view. See https://starlederer.github.io/bloom/ for a visualization of the parametric curve used in Bevy as well as a visualization of the curve’s respective scattering profile.

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§intensity: f32

Controls the baseline of how much the image is scattered (default: 0.15).

This parameter should be used only to control the strength of the bloom for the scene as a whole. Increasing it too much will make the scene appear blurry and over-exposed.

To make a mesh glow brighter, rather than increase the bloom intensity, you should increase the mesh’s emissive value.

§In energy-conserving mode

The value represents how likely the light is to scatter.

The value should be between 0.0 and 1.0 where:

  • 0.0 means no bloom
  • 1.0 means the light is scattered as much as possible

§In additive mode

The value represents how much scattered light is added to the image to create the glow effect.

In this configuration:

  • 0.0 means no bloom
  • Greater than 0.0 means a proportionate amount of scattered light is added
§low_frequency_boost: f32

Low frequency contribution boost. Controls how much more likely the light is to scatter completely sideways (low frequency image).

Comparable to a low shelf boost on an equalizer.

§In energy-conserving mode

The value should be between 0.0 and 1.0 where:

  • 0.0 means low frequency light uses base intensity for blend factor calculation
  • 1.0 means low frequency light contributes at full power

§In additive mode

The value represents how much scattered light is added to the image to create the glow effect.

In this configuration:

  • 0.0 means no bloom
  • Greater than 0.0 means a proportionate amount of scattered light is added
§low_frequency_boost_curvature: f32

Low frequency contribution boost curve. Controls the curvature of the blend factor function making frequencies next to the lowest ones contribute more.

Somewhat comparable to the Q factor of an equalizer node.

Valid range:

  • 0.0 - base intensity and boosted intensity are linearly interpolated
  • 1.0 - all frequencies below maximum are at boosted intensity level
§high_pass_frequency: f32

Tightens how much the light scatters (default: 1.0).

Valid range:

  • 0.0 - maximum scattering angle is 0 degrees (no scattering)
  • 1.0 - maximum scattering angle is 90 degrees
§prefilter: BloomPrefilter

Controls the threshold filter used for extracting the brightest regions from the input image before blurring them and compositing back onto the original image.

Changing these settings creates a physically inaccurate image and makes it easy to make the final result look worse. However, they can be useful when emulating the 1990s-2000s game look. See BloomPrefilter for more information.

§composite_mode: BloomCompositeMode

Controls whether bloom textures are blended between or added to each other. Useful if image brightening is desired and a must-change if prefilter is used.

§Recommendation

Set to BloomCompositeMode::Additive if prefilter is configured in a non-energy-conserving way, otherwise set to BloomCompositeMode::EnergyConserving.

§max_mip_dimension: u32

Maximum size of each dimension for the largest mipchain texture used in downscaling/upscaling. Only tweak if you are seeing visual artifacts.

§uv_offset: f32

UV offset for bloom shader. Ideally close to 2.0 / max_mip_dimension. Only tweak if you are seeing visual artifacts.

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impl Bloom

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pub const NATURAL: Self

The default bloom preset.

This uses the EnergyConserving composite mode.

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pub const OLD_SCHOOL: Self

A preset that’s similar to how older games did bloom.

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pub const SCREEN_BLUR: Self

A preset that applies a very strong bloom, and blurs the whole screen.

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impl Clone for Bloom

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fn clone(&self) -> Bloom

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Bloom
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )

Registers required components.
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fn register_component_hooks(hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Default for Bloom

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl ExtractComponent for Bloom

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type QueryData = (&'static Bloom, &'static Camera)

ECS ReadOnlyQueryData to fetch the components to extract.
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type QueryFilter = ()

Filters the entities with additional constraints.
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type Out = (Bloom, BloomUniforms)

The output from extraction. Read more
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fn extract_component( (bloom, camera): QueryItem<'_, Self::QueryData>, ) -> Option<Self::Out>

Defines how the component is transferred into the “render world”.
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impl FromReflect for Bloom
where Bloom: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomPrefilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomCompositeMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Bloom
where Bloom: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomPrefilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomCompositeMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialReflect for Bloom
where Bloom: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomPrefilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomCompositeMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

Clones the value as a Reflect trait object. Read more
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&dyn Reflect>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for Bloom
where Bloom: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomPrefilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomCompositeMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for Bloom
where Bloom: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomPrefilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomCompositeMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for Bloom
where Bloom: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Bloom
where Bloom: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomPrefilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection, BloomCompositeMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

Auto Trait Implementations§

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impl Freeze for Bloom

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impl RefUnwindSafe for Bloom

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impl Send for Bloom

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impl Sync for Bloom

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impl Unpin for Bloom

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impl UnwindSafe for Bloom

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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