bevy_core_pipeline::core_3d

Struct Camera3dBundle

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pub struct Camera3dBundle {
Show 15 fields pub camera: Camera, pub camera_render_graph: CameraRenderGraph, pub projection: Projection, pub visible_entities: VisibleEntities, pub frustum: Frustum, pub transform: Transform, pub global_transform: GlobalTransform, pub camera_3d: Camera3d, pub tonemapping: Tonemapping, pub deband_dither: DebandDither, pub color_grading: ColorGrading, pub exposure: Exposure, pub main_texture_usages: CameraMainTextureUsages, pub msaa: Msaa, pub sync: SyncToRenderWorld,
}
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
Expand description

The camera coordinate space is right-handed x-right, y-up, z-back. This means “forward” is -Z.

Fields§

§camera: Camera
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§camera_render_graph: CameraRenderGraph
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§projection: Projection
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§visible_entities: VisibleEntities
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§frustum: Frustum
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§transform: Transform
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§global_transform: GlobalTransform
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§camera_3d: Camera3d
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§tonemapping: Tonemapping
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§deband_dither: DebandDither
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§color_grading: ColorGrading
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§exposure: Exposure
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§main_texture_usages: CameraMainTextureUsages
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§msaa: Msaa
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.
§sync: SyncToRenderWorld
👎Deprecated since 0.15.0: Use the Camera3d component instead. Inserting it will now also insert the other components required by it automatically.

Marker component that indicates that its entity needs to be synchronized to the render world

Trait Implementations§

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impl Bundle for Camera3dBundle

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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impl Clone for Camera3dBundle

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fn clone(&self) -> Camera3dBundle

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for Camera3dBundle

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl DynamicBundle for Camera3dBundle

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fn type_id(&self) -> TypeId

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

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