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BinUnpackingJob

Struct BinUnpackingJob 

Source
pub struct BinUnpackingJob {
    pub render_binned_mesh_instance_buffer: Buffer,
    pub bin_index_to_indirect_parameters_offset_buffer: Buffer,
    pub bin_unpacking_metadata_index: BinUnpackingMetadataIndex,
    pub mesh_instance_count: u32,
}
Expand description

CPU-side information needed to construct the bind groups and issue the dispatch for the unpack_bins shader, for a single batch set.

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§render_binned_mesh_instance_buffer: Buffer

The GPU buffer of GpuRenderBinnedMeshInstances corresponding to the mesh instances that this batch set contains.

§bin_index_to_indirect_parameters_offset_buffer: Buffer

The GPU buffer that maps each bin index to the index of the indirect drawing parameters for that bin, relative to the first such indirect drawing parameters for this batch set.

§bin_unpacking_metadata_index: BinUnpackingMetadataIndex

The index of this batch set’s GpuBinUnpackingMetadata in the BinUnpackingBuffers::bin_unpacking_metadata buffer.

§mesh_instance_count: u32

The total number of mesh instances in this batch set.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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