Struct bevy_render::mesh::MeshVertexBufferLayouts
source · pub struct MeshVertexBufferLayouts(/* private fields */);
Expand description
Stores the single copy of each mesh vertex buffer layout.
Implementations§
source§impl MeshVertexBufferLayouts
impl MeshVertexBufferLayouts
sourcepub fn insert(
&mut self,
layout: MeshVertexBufferLayout
) -> MeshVertexBufferLayoutRef
pub fn insert( &mut self, layout: MeshVertexBufferLayout ) -> MeshVertexBufferLayoutRef
Inserts a new mesh vertex buffer layout in the store and returns a reference to it, reusing the existing reference if this mesh vertex buffer layout was already in the store.
Trait Implementations§
source§impl Clone for MeshVertexBufferLayouts
impl Clone for MeshVertexBufferLayouts
source§fn clone(&self) -> MeshVertexBufferLayouts
fn clone(&self) -> MeshVertexBufferLayouts
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for MeshVertexBufferLayouts
impl Default for MeshVertexBufferLayouts
source§fn default() -> MeshVertexBufferLayouts
fn default() -> MeshVertexBufferLayouts
Returns the “default value” for a type. Read more
impl Resource for MeshVertexBufferLayouts
Auto Trait Implementations§
impl Freeze for MeshVertexBufferLayouts
impl RefUnwindSafe for MeshVertexBufferLayouts
impl Send for MeshVertexBufferLayouts
impl Sync for MeshVertexBufferLayouts
impl Unpin for MeshVertexBufferLayouts
impl UnwindSafe for MeshVertexBufferLayouts
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