Struct bevy_render::render_resource::BlendComponent
source · #[repr(C)]pub struct BlendComponent {
pub src_factor: BlendFactor,
pub dst_factor: BlendFactor,
pub operation: BlendOperation,
}
Expand description
Describes a blend component of a BlendState
.
Corresponds to WebGPU GPUBlendComponent
.
Fields§
§src_factor: BlendFactor
Multiplier for the source, which is produced by the fragment shader.
dst_factor: BlendFactor
Multiplier for the destination, which is stored in the target.
operation: BlendOperation
The binary operation applied to the source and destination, multiplied by their respective factors.
Implementations§
source§impl BlendComponent
impl BlendComponent
sourcepub const REPLACE: BlendComponent = _
pub const REPLACE: BlendComponent = _
Default blending state that replaces destination with the source.
sourcepub const OVER: BlendComponent = _
pub const OVER: BlendComponent = _
Blend state of (1 * src) + ((1 - src_alpha) * dst)
sourcepub fn uses_constant(&self) -> bool
pub fn uses_constant(&self) -> bool
Returns true if the state relies on the constant color, which is set independently on a render command encoder.
Trait Implementations§
source§impl Clone for BlendComponent
impl Clone for BlendComponent
source§fn clone(&self) -> BlendComponent
fn clone(&self) -> BlendComponent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BlendComponent
impl Debug for BlendComponent
source§impl Default for BlendComponent
impl Default for BlendComponent
source§fn default() -> BlendComponent
fn default() -> BlendComponent
Returns the “default value” for a type. Read more
source§impl Hash for BlendComponent
impl Hash for BlendComponent
source§impl PartialEq for BlendComponent
impl PartialEq for BlendComponent
source§fn eq(&self, other: &BlendComponent) -> bool
fn eq(&self, other: &BlendComponent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for BlendComponent
impl Eq for BlendComponent
impl StructuralPartialEq for BlendComponent
Auto Trait Implementations§
impl Freeze for BlendComponent
impl RefUnwindSafe for BlendComponent
impl Send for BlendComponent
impl Sync for BlendComponent
impl Unpin for BlendComponent
impl UnwindSafe for BlendComponent
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.