Struct bevy_render::render_resource::PrimitiveState
source · #[repr(C)]pub struct PrimitiveState {
pub topology: PrimitiveTopology,
pub strip_index_format: Option<IndexFormat>,
pub front_face: FrontFace,
pub cull_mode: Option<Face>,
pub unclipped_depth: bool,
pub polygon_mode: PolygonMode,
pub conservative: bool,
}
Expand description
Describes the state of primitive assembly and rasterization in a render pipeline.
Corresponds to WebGPU GPUPrimitiveState
.
Fields§
§topology: PrimitiveTopology
The primitive topology used to interpret vertices.
strip_index_format: Option<IndexFormat>
When drawing strip topologies with indices, this is the required format for the index buffer. This has no effect on non-indexed or non-strip draws.
Specifying this value enables primitive restart, allowing individual strips to be separated
with the index value 0xFFFF
when using Uint16
, or 0xFFFFFFFF
when using Uint32
.
front_face: FrontFace
The face to consider the front for the purpose of culling and stencil operations.
cull_mode: Option<Face>
The face culling mode.
unclipped_depth: bool
If set to true, the polygon depth is not clipped to 0-1 before rasterization.
Enabling this requires Features::DEPTH_CLIP_CONTROL
to be enabled.
polygon_mode: PolygonMode
Controls the way each polygon is rasterized. Can be either Fill
(default), Line
or Point
Setting this to Line
requires Features::POLYGON_MODE_LINE
to be enabled.
Setting this to Point
requires Features::POLYGON_MODE_POINT
to be enabled.
conservative: bool
If set to true, the primitives are rendered with conservative overestimation. I.e. any rastered pixel touched by it is filled. Only valid for PolygonMode::Fill!
Enabling this requires Features::CONSERVATIVE_RASTERIZATION
to be enabled.
Trait Implementations§
source§impl Clone for PrimitiveState
impl Clone for PrimitiveState
source§fn clone(&self) -> PrimitiveState
fn clone(&self) -> PrimitiveState
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for PrimitiveState
impl Debug for PrimitiveState
source§impl Default for PrimitiveState
impl Default for PrimitiveState
source§fn default() -> PrimitiveState
fn default() -> PrimitiveState
source§impl Hash for PrimitiveState
impl Hash for PrimitiveState
source§impl PartialEq for PrimitiveState
impl PartialEq for PrimitiveState
source§fn eq(&self, other: &PrimitiveState) -> bool
fn eq(&self, other: &PrimitiveState) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for PrimitiveState
impl Eq for PrimitiveState
impl StructuralPartialEq for PrimitiveState
Auto Trait Implementations§
impl Freeze for PrimitiveState
impl RefUnwindSafe for PrimitiveState
impl Send for PrimitiveState
impl Sync for PrimitiveState
impl Unpin for PrimitiveState
impl UnwindSafe for PrimitiveState
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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) to Rc<Any>
. Rc<Any>
can then be
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(where Trait: Downcast
) to &Any
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generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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. This is needed since Rust cannot
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impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.