Struct bevy_render::render_resource::SamplerDescriptor
source · pub struct SamplerDescriptor<'a> {
pub label: Option<&'a str>,
pub address_mode_u: AddressMode,
pub address_mode_v: AddressMode,
pub address_mode_w: AddressMode,
pub mag_filter: FilterMode,
pub min_filter: FilterMode,
pub mipmap_filter: FilterMode,
pub lod_min_clamp: f32,
pub lod_max_clamp: f32,
pub compare: Option<CompareFunction>,
pub anisotropy_clamp: u16,
pub border_color: Option<SamplerBorderColor>,
}
Expand description
Describes a Sampler
.
For use with Device::create_sampler
.
Corresponds to WebGPU GPUSamplerDescriptor
.
Fields§
§label: Option<&'a str>
Debug label of the sampler. This will show up in graphics debuggers for easy identification.
address_mode_u: AddressMode
How to deal with out of bounds accesses in the u (i.e. x) direction
address_mode_v: AddressMode
How to deal with out of bounds accesses in the v (i.e. y) direction
address_mode_w: AddressMode
How to deal with out of bounds accesses in the w (i.e. z) direction
mag_filter: FilterMode
How to filter the texture when it needs to be magnified (made larger)
min_filter: FilterMode
How to filter the texture when it needs to be minified (made smaller)
mipmap_filter: FilterMode
How to filter between mip map levels
lod_min_clamp: f32
Minimum level of detail (i.e. mip level) to use
lod_max_clamp: f32
Maximum level of detail (i.e. mip level) to use
compare: Option<CompareFunction>
If this is enabled, this is a comparison sampler using the given comparison function.
anisotropy_clamp: u16
Must be at least 1. If this is not 1, all filter modes must be linear.
border_color: Option<SamplerBorderColor>
Border color to use when address_mode is AddressMode::ClampToBorder
Trait Implementations§
source§impl<'a> Clone for SamplerDescriptor<'a>
impl<'a> Clone for SamplerDescriptor<'a>
source§fn clone(&self) -> SamplerDescriptor<'a>
fn clone(&self) -> SamplerDescriptor<'a>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<'a> Debug for SamplerDescriptor<'a>
impl<'a> Debug for SamplerDescriptor<'a>
source§impl Default for SamplerDescriptor<'_>
impl Default for SamplerDescriptor<'_>
source§fn default() -> SamplerDescriptor<'_>
fn default() -> SamplerDescriptor<'_>
source§impl<'a> From<SamplerDescriptor<'a>> for ImageSamplerDescriptor
impl<'a> From<SamplerDescriptor<'a>> for ImageSamplerDescriptor
source§fn from(value: SamplerDescriptor<'_>) -> Self
fn from(value: SamplerDescriptor<'_>) -> Self
source§impl<'a> PartialEq for SamplerDescriptor<'a>
impl<'a> PartialEq for SamplerDescriptor<'a>
source§fn eq(&self, other: &SamplerDescriptor<'a>) -> bool
fn eq(&self, other: &SamplerDescriptor<'a>) -> bool
self
and other
values to be equal, and is used
by ==
.impl<'a> StructuralPartialEq for SamplerDescriptor<'a>
Auto Trait Implementations§
impl<'a> Freeze for SamplerDescriptor<'a>
impl<'a> RefUnwindSafe for SamplerDescriptor<'a>
impl<'a> Send for SamplerDescriptor<'a>
impl<'a> Sync for SamplerDescriptor<'a>
impl<'a> Unpin for SamplerDescriptor<'a>
impl<'a> UnwindSafe for SamplerDescriptor<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.