pub struct TnuaBuiltinCrouch;Trait Implementations§
Source§impl Debug for TnuaBuiltinCrouch
impl Debug for TnuaBuiltinCrouch
Source§impl Default for TnuaBuiltinCrouch
impl Default for TnuaBuiltinCrouch
Source§fn default() -> TnuaBuiltinCrouch
fn default() -> TnuaBuiltinCrouch
Returns the “default value” for a type. Read more
Source§impl<B> TnuaAction<B> for TnuaBuiltinCrouch
impl<B> TnuaAction<B> for TnuaBuiltinCrouch
type Config = TnuaBuiltinCrouchConfig
Source§type Memory = TnuaBuiltinCrouchMemory
type Memory = TnuaBuiltinCrouchMemory
Data that the action can persist between frames. Read more
Source§fn initiation_decision(
&self,
_config: &Self::Config,
sensors: &B::Sensors<'_>,
_ctx: TnuaActionContext<'_, B>,
_being_fed_for: &Stopwatch,
) -> TnuaActionInitiationDirective
fn initiation_decision( &self, _config: &Self::Config, sensors: &B::Sensors<'_>, _ctx: TnuaActionContext<'_, B>, _being_fed_for: &Stopwatch, ) -> TnuaActionInitiationDirective
Decides whether the action can start. Read more
Source§fn apply(
&self,
config: &Self::Config,
memory: &mut Self::Memory,
sensors: &B::Sensors<'_>,
ctx: TnuaActionContext<'_, B>,
lifecycle_status: TnuaActionLifecycleStatus,
motor: &mut TnuaMotor,
) -> TnuaActionLifecycleDirective
fn apply( &self, config: &Self::Config, memory: &mut Self::Memory, sensors: &B::Sensors<'_>, ctx: TnuaActionContext<'_, B>, lifecycle_status: TnuaActionLifecycleStatus, motor: &mut TnuaMotor, ) -> TnuaActionLifecycleDirective
This is where the action affects the character’s motion. Read more
Source§fn influence_basis(
&self,
config: &Self::Config,
_memory: &Self::Memory,
_ctx: TnuaBasisContext<'_>,
_basis_input: &B,
_basis_config: &<B as TnuaBasis>::Config,
basis_memory: &mut <B as TnuaBasis>::Memory,
)
fn influence_basis( &self, config: &Self::Config, _memory: &Self::Memory, _ctx: TnuaBasisContext<'_>, _basis_input: &B, _basis_config: &<B as TnuaBasis>::Config, basis_memory: &mut <B as TnuaBasis>::Memory, )
An action can use this method to send information back to the basis’ memory. Read more
Auto Trait Implementations§
impl Freeze for TnuaBuiltinCrouch
impl RefUnwindSafe for TnuaBuiltinCrouch
impl Send for TnuaBuiltinCrouch
impl Sync for TnuaBuiltinCrouch
impl Unpin for TnuaBuiltinCrouch
impl UnwindSafe for TnuaBuiltinCrouch
Blanket Implementations§
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impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
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impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
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fn from_world(_world: &mut World) -> T
Creates Self using default().
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W: MakeTypeWitness<Arg = T>,
T: ?Sized,
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Source§fn into_result(self) -> Result<T, RunSystemError>
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Converts this type into the system output type.