Struct parry3d::bounding_volume::BoundingSphere

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#[repr(C)]
pub struct BoundingSphere { pub center: Point<Real>, pub radius: Real, }
Expand description

A Bounding Sphere.

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§center: Point<Real>§radius: Real

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impl BoundingSphere

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pub fn new(center: Point<Real>, radius: Real) -> BoundingSphere

Creates a new bounding sphere.

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pub fn center(&self) -> &Point<Real>

The bounding sphere center.

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pub fn radius(&self) -> Real

The bounding sphere radius.

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pub fn transform_by(&self, m: &Isometry<Real>) -> BoundingSphere

Transforms this bounding sphere by m.

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impl BoundingVolume for BoundingSphere

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fn center(&self) -> Point<Real>

Returns a point inside of this bounding volume. This is ideally its center.
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fn intersects(&self, other: &BoundingSphere) -> bool

Checks if this bounding volume intersect with another one.
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fn contains(&self, other: &BoundingSphere) -> bool

Checks if this bounding volume contains another one.
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fn merge(&mut self, other: &BoundingSphere)

Merges this bounding volume with another one. The merge is done in-place.
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fn merged(&self, other: &BoundingSphere) -> BoundingSphere

Merges this bounding volume with another one.
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fn loosen(&mut self, amount: Real)

Enlarges this bounding volume.
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fn loosened(&self, amount: Real) -> BoundingSphere

Creates a new, enlarged version, of this bounding volume.
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fn tighten(&mut self, amount: Real)

Tighten this bounding volume.
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fn tightened(&self, amount: Real) -> BoundingSphere

Creates a new, tightened version, of this bounding volume.
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impl Clone for BoundingSphere

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fn clone(&self) -> BoundingSphere

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BoundingSphere

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for BoundingSphere

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fn eq(&self, other: &BoundingSphere) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PointQuery for BoundingSphere

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fn project_local_point(&self, pt: &Point<Real>, solid: bool) -> PointProjection

Projects a point on self. Read more
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fn project_local_point_and_get_feature( &self, pt: &Point<Real> ) -> (PointProjection, FeatureId)

Projects a point on the boundary of self and returns the id of the feature the point was projected on.
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fn distance_to_local_point(&self, pt: &Point<Real>, solid: bool) -> Real

Computes the minimal distance between a point and self.
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fn contains_local_point(&self, pt: &Point<Real>) -> bool

Tests if the given point is inside of self.
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fn project_local_point_with_max_dist( &self, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<PointProjection>

Projects a point on self, unless the projection lies further than the given max distance. Read more
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fn project_point_with_max_dist( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<PointProjection>

Projects a point on self transformed by m, unless the projection lies further than the given max distance.
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fn project_point( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> PointProjection

Projects a point on self transformed by m.
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fn distance_to_point( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> Real

Computes the minimal distance between a point and self transformed by m.
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fn project_point_and_get_feature( &self, m: &Isometry<Real>, pt: &Point<Real> ) -> (PointProjection, FeatureId)

Projects a point on the boundary of self transformed by m and returns the id of the feature the point was projected on.
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fn contains_point(&self, m: &Isometry<Real>, pt: &Point<Real>) -> bool

Tests if the given point is inside of self transformed by m.
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impl RayCast for BoundingSphere

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fn cast_local_ray( &self, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<Real>

Computes the time of impact between this transform shape and a ray.
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fn cast_local_ray_and_get_normal( &self, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<RayIntersection>

Computes the time of impact, and normal between this transformed shape and a ray.
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fn intersects_local_ray(&self, ray: &Ray, max_time_of_impact: Real) -> bool

Tests whether a ray intersects this transformed shape.
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fn cast_ray( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<Real>

Computes the time of impact between this transform shape and a ray.
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fn cast_ray_and_get_normal( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<RayIntersection>

Computes the time of impact, and normal between this transformed shape and a ray.
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fn intersects_ray( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real ) -> bool

Tests whether a ray intersects this transformed shape.
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impl Copy for BoundingSphere

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impl StructuralPartialEq for BoundingSphere

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Calls U::from(self).

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