Struct avian3d::collision::Collisions

source ·
pub struct Collisions(/* private fields */);
Expand description

A resource that stores all collision pairs.

Each colliding entity pair is associated with Contacts that can be accessed and modified using the various associated methods.

§Usage

Collisions can be accessed at almost anytime, but for modifying and filtering collisions, it is recommended to use the PostProcessCollisions schedule. See its documentation for more information.

§Querying collisions

The following methods can be used for querying existing collisions:

The collisions can be accessed at any time, but modifications to contacts should be performed in the PostProcessCollisions schedule. Otherwise, the physics solver will use the old contact data.

§Filtering and removing collisions

The following methods can be used for filtering or removing existing collisions:

Collision filtering and removal should be done in the PostProcessCollisions schedule. Otherwise, the physics solver will use the old contact data.

§Adding new collisions

The following methods can be used for adding new collisions:

The most convenient place for adding new collisions is in the PostProcessCollisions schedule. Otherwise, the physics solver might not have access to them in time.

§Implementation details

Internally, the collisions are stored in an IndexMap that contains collisions from both the current frame and the previous frame, which is used for things like collision events.

However, the public methods only use the current frame’s collisions. To access the internal data structure, you can use get_internal or get_internal_mut.

Implementations§

source§

impl Collisions

source

pub fn get_internal( &self ) -> &IndexMap<(Entity, Entity), Contacts, FxBuildHasher>

Returns a reference to the internal IndexMap.

source

pub fn get_internal_mut( &mut self ) -> &mut IndexMap<(Entity, Entity), Contacts, FxBuildHasher>

Returns a mutable reference to the internal IndexMap.

source

pub fn get(&self, entity1: Entity, entity2: Entity) -> Option<&Contacts>

Returns a reference to the contacts stored for the given entity pair if they are colliding, else returns None.

The order of the entities does not matter.

source

pub fn get_mut( &mut self, entity1: Entity, entity2: Entity ) -> Option<&mut Contacts>

Returns a mutable reference to the contacts stored for the given entity pair if they are colliding, else returns None.

The order of the entities does not matter.

source

pub fn contains(&self, entity1: Entity, entity2: Entity) -> bool

Returns true if the given entities have been in contact during this frame.

The order of the entities does not matter.

source

pub fn iter(&self) -> impl Iterator<Item = &Contacts>

Returns an iterator over the current collisions that have happened during the current physics frame.

source

pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Contacts>

Returns a mutable iterator over the collisions that have happened during the current physics frame.

source

pub fn collisions_with_entity( &self, entity: Entity ) -> impl Iterator<Item = &Contacts>

Returns an iterator over all collisions with a given entity.

source

pub fn collisions_with_entity_mut( &mut self, entity: Entity ) -> impl Iterator<Item = &mut Contacts>

Returns an iterator over all collisions with a given entity.

source

pub fn insert_collision_pair(&mut self, contacts: Contacts) -> Option<Contacts>

Inserts contact data for a collision between two entities.

If a collision entry with the same entities already exists, it will be overwritten, and the old value will be returned. Otherwise, None is returned.

Note: Manually inserting collisions can be error prone and should generally be avoided. If you simply want to modify existing collisions, consider using methods like get_mut or iter_mut.

source

pub fn extend<I: IntoIterator<Item = Contacts>>(&mut self, collisions: I)

Extends Collisions with all collision pairs in the given iterable.

This is mostly equivalent to calling insert_collision_pair for each of the collision pairs.

source

pub fn retain<F>(&mut self, keep: F)
where F: FnMut(&mut Contacts) -> bool,

Retains only the collisions for which the specified predicate returns true. Collisions for which the predicate returns false are removed.

source

pub fn remove_collision_pair( &mut self, entity1: Entity, entity2: Entity ) -> Option<Contacts>

Removes a collision between two entites and returns its value.

The order of the entities does not matter.

source

pub fn remove_collisions_with_entity(&mut self, entity: Entity)

Removes all collisions that involve the given entity.

Trait Implementations§

source§

impl Clone for Collisions

source§

fn clone(&self) -> Collisions

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Collisions

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for Collisions

source§

fn default() -> Collisions

Returns the “default value” for a type. Read more
source§

impl PartialEq for Collisions

source§

fn eq(&self, other: &Collisions) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Resource for Collisions
where Self: Send + Sync + 'static,

source§

impl StructuralPartialEq for Collisions

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Downcast<T> for T

source§

fn downcast(&self) -> &T

source§

impl<T> Downcast for T
where T: Any,

source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> FromWorld for T
where T: Default,

source§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

source§

impl<T> Upcast<T> for T

source§

fn upcast(&self) -> Option<&T>

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

impl<T> ConditionalSend for T
where T: Send,

source§

impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,

source§

impl<T> Settings for T
where T: 'static + Send + Sync,

source§

impl<T> WasmNotSend for T
where T: Send,

source§

impl<T> WasmNotSendSync for T

source§

impl<T> WasmNotSync for T
where T: Sync,