Struct avian3d::schedule::PostProcessCollisions
source · pub struct PostProcessCollisions;
Expand description
A schedule where you can add systems to filter or modify collisions
using the Collisions
resource.
The schedule is empty by default and runs in
NarrowPhaseSet::PostProcess
.
§Example
Below is an example of how you could add a system that filters collisions.
use avian3d::prelude::*;
use bevy::prelude::*;
#[derive(Component)]
struct Invulnerable;
fn main() {
App::new()
.add_plugins((DefaultPlugins, PhysicsPlugins::default()))
.add_systems(PostProcessCollisions, filter_collisions)
.run();
}
fn filter_collisions(mut collisions: ResMut<Collisions>, query: Query<(), With<Invulnerable>>) {
// Remove collisions where one of the colliders has an `Invulnerable` component.
// In a real project, this could be done more efficiently with collision layers.
collisions.retain(|contacts| {
!query.contains(contacts.entity1) && !query.contains(contacts.entity2)
});
}
Trait Implementations§
source§impl Clone for PostProcessCollisions
impl Clone for PostProcessCollisions
source§fn clone(&self) -> PostProcessCollisions
fn clone(&self) -> PostProcessCollisions
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PostProcessCollisions
impl Debug for PostProcessCollisions
source§impl Hash for PostProcessCollisions
impl Hash for PostProcessCollisions
source§impl PartialEq for PostProcessCollisions
impl PartialEq for PostProcessCollisions
source§fn eq(&self, other: &PostProcessCollisions) -> bool
fn eq(&self, other: &PostProcessCollisions) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl ScheduleLabel for PostProcessCollisions
impl ScheduleLabel for PostProcessCollisions
impl Eq for PostProcessCollisions
impl StructuralPartialEq for PostProcessCollisions
Auto Trait Implementations§
impl Freeze for PostProcessCollisions
impl RefUnwindSafe for PostProcessCollisions
impl Send for PostProcessCollisions
impl Sync for PostProcessCollisions
impl Unpin for PostProcessCollisions
impl UnwindSafe for PostProcessCollisions
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source§impl<T, U> AsBindGroupShaderType<U> for T
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