pub struct Mass(pub f32);
Expand description
The mass of an entity, representing resistance to linear acceleration. A higher mass requires more force for the same acceleration.
If Mass
is not present, but the entity has a Collider
, its ColliderMassProperties
computed based on the shape and ColliderDensity
will be used instead.
The Mass
component does not take into account the masses of child entities, and it is never modified
by the engine. The total mass of a dynamic rigid body that does consider child entities and colliders
is stored in the ComputedMass
component. It is updated automatically when mass properties are changed,
or when colliders are added or removed.
A total mass of zero is a special case, and is interpreted as infinite mass, meaning the rigid body will not be affected by any forces.
§Usage
The Mass
component can be used to define the mass of a rigid body entity or its descendants:
commands.spawn((
RigidBody::Dynamic,
Collider::capsule(0.5, 1.5),
Mass(5.0),
));
If no Mass
is present, the ComputedMass
will be computed from the collider
based on its shape and ColliderDensity
.
// Note: `ColliderDensity` is optional, and defaults to `1.0` if not present.
commands.spawn((
RigidBody::Dynamic,
Collider::capsule(0.5, 1.5),
ColliderDensity(2.0),
));
If the rigid body has child colliders, their masses will be added to the total ComputedMass
.
// Total mass: 10.0 + 5.0 = 15.0
commands.spawn((
RigidBody::Dynamic,
Collider::capsule(0.5, 1.5),
Mass(10.0),
))
.with_child((Collider::sphere(1.0), Mass(5.0)));
To prevent masses of child entities from contributing to the total ComputedMass
,
add the NoAutoMass
component. This can be useful when full control over mass is desired.
// Total mass: 10.0
commands.spawn((
RigidBody::Dynamic,
Collider::capsule(0.5, 1.5),
Mass(10.0),
NoAutoMass,
))
.with_child((Collider::sphere(1.0), Mass(5.0)));
§Mass Updates
The Mass
component is never modified by the engine, so you can safely update it at any time.
The total ComputedMass
is updated automatically whenever the mass properties of a rigid body
or its descendants change, or when colliders are added or removed. This update is triggered by adding
the RecomputeMassProperties
component, which is removed after the update is performed
in MassPropertySystems::UpdateComputedMassProperties
.
To immediately perform a manual update of the total mass properties for a specific rigid body entity,
you can call MassPropertyHelper::update_mass_properties
in a system.
§Related Types
ComputedMass
stores the total mass of a dynamic rigid body that considers child entities and colliders.NoAutoMass
disables masses of child entities being taken into account for theComputedMass
.AngularInertia
is the rotational equivalent of mass, representing resistance to angular acceleration.CenterOfMass
is the local point where the mass is concentrated. Applying forces at this point produces no torque.MassPropertiesBundle
is a bundle containing mass properties.MassPropertyHelper
is aSystemParam
with utilities for computing and updating mass properties.
Tuple Fields§
§0: f32
Implementations§
source§impl Mass
impl Mass
sourcepub fn from_shape<T: ComputeMassProperties>(shape: &T, density: f32) -> Self
pub fn from_shape<T: ComputeMassProperties>(shape: &T, density: f32) -> Self
Computes the Mass
of the given shape using the given density.
// Compute the mass from a collider with a density of `2.0`.
let mass = Mass::from_shape(&Collider::sphere(1.0), 2.0);
// Bevy's primitive shapes can also be used.
let mass = Mass::from_shape(&Sphere::new(1.0), 2.0);
Methods from Deref<Target = f32>§
pub const RADIX: u32 = 2u32
pub const MANTISSA_DIGITS: u32 = 24u32
pub const DIGITS: u32 = 6u32
pub const EPSILON: f32 = 1.1920929E-7f32
pub const MIN: f32 = -3.40282347E+38f32
pub const MIN_POSITIVE: f32 = 1.17549435E-38f32
pub const MAX: f32 = 3.40282347E+38f32
pub const MIN_EXP: i32 = -125i32
pub const MAX_EXP: i32 = 128i32
pub const MIN_10_EXP: i32 = -37i32
pub const MAX_10_EXP: i32 = 38i32
pub const NAN: f32 = NaN_f32
pub const INFINITY: f32 = +Inf_f32
pub const NEG_INFINITY: f32 = -Inf_f32
1.62.0 · sourcepub fn total_cmp(&self, other: &f32) -> Ordering
pub fn total_cmp(&self, other: &f32) -> Ordering
Returns the ordering between self
and other
.
Unlike the standard partial comparison between floating point numbers,
this comparison always produces an ordering in accordance to
the totalOrder
predicate as defined in the IEEE 754 (2008 revision)
floating point standard. The values are ordered in the following sequence:
- negative quiet NaN
- negative signaling NaN
- negative infinity
- negative numbers
- negative subnormal numbers
- negative zero
- positive zero
- positive subnormal numbers
- positive numbers
- positive infinity
- positive signaling NaN
- positive quiet NaN.
The ordering established by this function does not always agree with the
PartialOrd
and PartialEq
implementations of f32
. For example,
they consider negative and positive zero equal, while total_cmp
doesn’t.
The interpretation of the signaling NaN bit follows the definition in the IEEE 754 standard, which may not match the interpretation by some of the older, non-conformant (e.g. MIPS) hardware implementations.
§Example
struct GoodBoy {
name: String,
weight: f32,
}
let mut bois = vec![
GoodBoy { name: "Pucci".to_owned(), weight: 0.1 },
GoodBoy { name: "Woofer".to_owned(), weight: 99.0 },
GoodBoy { name: "Yapper".to_owned(), weight: 10.0 },
GoodBoy { name: "Chonk".to_owned(), weight: f32::INFINITY },
GoodBoy { name: "Abs. Unit".to_owned(), weight: f32::NAN },
GoodBoy { name: "Floaty".to_owned(), weight: -5.0 },
];
bois.sort_by(|a, b| a.weight.total_cmp(&b.weight));
// `f32::NAN` could be positive or negative, which will affect the sort order.
if f32::NAN.is_sign_negative() {
assert!(bois.into_iter().map(|b| b.weight)
.zip([f32::NAN, -5.0, 0.1, 10.0, 99.0, f32::INFINITY].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
} else {
assert!(bois.into_iter().map(|b| b.weight)
.zip([-5.0, 0.1, 10.0, 99.0, f32::INFINITY, f32::NAN].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
}
Trait Implementations§
source§impl Component for Mass
impl Component for Mass
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks
.source§impl From<ComputedMass> for Mass
impl From<ComputedMass> for Mass
source§fn from(mass: ComputedMass) -> Self
fn from(mass: ComputedMass) -> Self
source§impl From<Mass> for ComputedMass
impl From<Mass> for ComputedMass
source§impl FromReflect for Mass
impl FromReflect for Mass
source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Mass
impl GetTypeRegistration for Mass
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl PartialReflect for Mass
impl PartialReflect for Mass
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
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fn reflect_owned(self: Box<Self>) -> ReflectOwned
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self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&dyn Reflect>
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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fn reflect_hash(&self) -> Option<u64>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Reflect for Mass
impl Reflect for Mass
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
. Read moresource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§impl TupleStruct for Mass
impl TupleStruct for Mass
source§fn field(&self, index: usize) -> Option<&dyn PartialReflect>
fn field(&self, index: usize) -> Option<&dyn PartialReflect>
index
as a
&dyn Reflect
.source§fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
index
as a &mut dyn Reflect
.source§fn iter_fields(&self) -> TupleStructFieldIter<'_>
fn iter_fields(&self) -> TupleStructFieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicTupleStruct
fn clone_dynamic(&self) -> DynamicTupleStruct
DynamicTupleStruct
.source§fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
None
if TypeInfo
is not available.source§impl TypePath for Mass
impl TypePath for Mass
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Mass
impl StructuralPartialEq for Mass
Auto Trait Implementations§
impl Freeze for Mass
impl RefUnwindSafe for Mass
impl Send for Mass
impl Sync for Mass
impl Unpin for Mass
impl UnwindSafe for Mass
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impl<T, U> AsBindGroupShaderType<U> for T
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. When used in AsBindGroup
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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C: Component,
impl<C> Bundle for Cwhere
C: Component,
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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Bundle
.source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
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