pub struct Friction {
pub dynamic_coefficient: Scalar,
pub static_coefficient: Scalar,
pub combine_rule: CoefficientCombine,
}
Expand description
A component for dry friction, controlling how strongly a rigid body or collider opposes sliding along other surfaces while in contact.
For surfaces that are at rest relative to each other, static friction is used. Once the static friction is overcome, the bodies will start sliding, and dynamic friction is applied instead. The friction force is proportional to the normal force of the contact, following the Coulomb friction model.
The friction coefficients should typically be between 0 and 1, where 0 corresponds to no friction at all, and 1 corresponds to high friction. However, any non-negative value is allowed.
If a collider does not have Friction
specified, the Friction
of its rigid body entity will be used instead.
If that is not specified either, collisions use the DefaultFriction
resource. The default dynamic and static friction
coefficients are set to 0.5
.
§Combine Rule
When two bodies collide, their coefficients are combined using the specified CoefficientCombine
rule.
In the case of clashing rules, the following priority order is used: Max > Multiply > Min > GeometricMean > Average
.
By default, friction uses CoefficientCombine::Average
, computing the average (a + b) / 2.0
.
§Usage
Create a new Friction
component with dynamic and static friction coefficients of 0.4:
Friction::new(0.4)
Set the other friction coefficient:
// 0.4 static and 0.6 dynamic
Friction::new(0.4).with_dynamic_coefficient(0.6)
// 0.4 dynamic and 0.6 static
Friction::new(0.4).with_static_coefficient(0.6)
Configure how the friction coefficients of two Friction
components are combined with CoefficientCombine
:
Friction::new(0.4).with_combine_rule(CoefficientCombine::Multiply)
Combine the properties of two Friction
components:
let first = Friction::new(0.8).with_combine_rule(CoefficientCombine::Average);
let second = Friction::new(0.5).with_combine_rule(CoefficientCombine::Multiply);
// `CoefficientCombine::Multiply` has higher priority, so the coefficients are multiplied
assert_eq!(
first.combine(second),
Friction::new(0.4).with_combine_rule(CoefficientCombine::Multiply)
);
§Accuracy
Avian attempts to simulate friction accurately, but Coulomb friction is still a simplification of real-world friction. Each collision typically has only a small number of contact points, so friction cannot consider the entire surface perfectly. Still, friction should be reasonably accurate for most cases, particularly for game purposes.
It is worth noting that in real life, friction coefficients can vary greatly based on material combinations, surface roughness,
and numerous other factors, and they are not uniform across surfaces. For game purposes however, it is impractical to consider
all of these factors, so instead, material interactions are controlled using simple CoefficientCombine
rules.
Fields§
§dynamic_coefficient: Scalar
Coefficient of dynamic friction. Applied when bodies are sliding relative to each other.
Defaults to 0.5
.
static_coefficient: Scalar
Coefficient of static friction. Applied when bodies are at rest relative to each other.
Defaults to 0.5
.
combine_rule: CoefficientCombine
The rule used for computing the combined coefficients of friction when two bodies collide.
Defaults to CoefficientCombine::Average
.
Implementations§
source§impl Friction
impl Friction
sourcepub const ZERO: Self = _
pub const ZERO: Self = _
Zero dynamic and static friction and CoefficientCombine::Average
.
sourcepub fn new(friction_coefficient: Scalar) -> Self
pub fn new(friction_coefficient: Scalar) -> Self
Creates a new Friction
component with the same dynamic and static friction coefficients.
sourcepub fn with_combine_rule(&self, combine_rule: CoefficientCombine) -> Self
pub fn with_combine_rule(&self, combine_rule: CoefficientCombine) -> Self
Sets the CoefficientCombine
rule used.
sourcepub fn with_dynamic_coefficient(&self, coefficient: Scalar) -> Self
pub fn with_dynamic_coefficient(&self, coefficient: Scalar) -> Self
Sets the coefficient of dynamic friction.
sourcepub fn with_static_coefficient(&self, coefficient: Scalar) -> Self
pub fn with_static_coefficient(&self, coefficient: Scalar) -> Self
Sets the coefficient of static friction.
Trait Implementations§
source§impl Component for Friction
impl Component for Friction
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks
.source§impl Default for Friction
impl Default for Friction
source§fn default() -> Self
fn default() -> Self
The default Friction
with dynamic and static friction coefficients of 0.5
and a combine rule of CoefficientCombine::Average
.
source§impl FromReflect for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl PartialOrd for Friction
impl PartialOrd for Friction
source§impl PartialReflect for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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source§impl Reflect for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§impl Struct for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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impl TypePath for Friction
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fn type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
source§impl Typed for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for Frictionwhere
Friction: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Copy for Friction
impl StructuralPartialEq for Friction
Auto Trait Implementations§
impl Freeze for Friction
impl RefUnwindSafe for Friction
impl Send for Friction
impl Sync for Friction
impl Unpin for Friction
impl UnwindSafe for Friction
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