pub struct Restitution {
pub coefficient: Scalar,
pub combine_rule: CoefficientCombine,
}
Expand description
A component for restitution, controlling how bouncy a rigid body or collider is.
The coefficient should be between 0 and 1, where 0 corresponds to a perfectly inelastic collision with zero bounce, and 1 corresponds to a perfectly elastic collision that tries to preserve all kinetic energy. Values larger than 1 can result in unstable or explosive behavior.
If a collider does not have Restitution
specified, the Restitution
of its rigid body entity will be used instead.
If that is not specified either, collisions use the DefaultRestitution
resource. The default restitution is set to 0,
meaning that objects are not bouncy by default.
§Combine Rule
When two bodies collide, their coefficients are combined using the specified CoefficientCombine
rule.
In the case of clashing rules, the following priority order is used: Max > Multiply > Min > GeometricMean > Average
.
By default, restitution uses CoefficientCombine::Average
, computing the average (a + b) / 2.0
.
§Usage
Create a new Restitution
component with a restitution coefficient of 0.4
:
Restitution::new(0.4)
Configure how two restitution coefficients are combined with CoefficientCombine
:
Restitution::new(0.4).with_combine_rule(CoefficientCombine::Max)
Combine the properties of two Restitution
components:
let first = Restitution::new(0.8).with_combine_rule(CoefficientCombine::Average);
let second = Restitution::new(0.5).with_combine_rule(CoefficientCombine::Multiply);
// `CoefficientCombine::Multiply` has higher priority, so the coefficients are multiplied
assert_eq!(
first.combine(second),
Restitution::new(0.4).with_combine_rule(CoefficientCombine::Multiply)
);
§Accuracy
Restitution is not guaranteed to be entirely accurate, especially for fast-moving bodies or when there are multiple contact points.
-
Even with a coefficient of 1, some kinetic energy can be lost over long periods of time for bouncing objects. This can be caused by friction, damping, or simulation inaccuracies.
-
Collisions can have more or less bounce than expected, especially when objects are moving very fast. This is largely due to the the sequential solver and speculative collision. For more accurate restitution, consider disabling speculative collision and using
SweptCcd
instead. -
An object falling flat on the ground with multiple contact points may tip over on one side or corner a bit. This is because contact points are solved sequentially, and the order of contact points affects the result. Configuring
SolverConfig::restitution_iterations
may help mitigate this. -
When collision velocity is small, collisions are treated as inelastic to prevent jitter. The velocity threshold can be configured using
SolverConfig::restitution_threshold
.
For game purposes however, restitution should still be reasonably accurate.
It is worth noting that in real life, restitution coefficients can vary greatly based on material combinations
and numerous other factors, and they are not uniform across surfaces. For game purposes however, it is impractical to consider
all of these factors, so instead, material interactions are controlled using simple CoefficientCombine
rules.
Fields§
§coefficient: Scalar
The coefficient of restitution.
This should be between 0 and 1, where 0 corresponds to a perfectly inelastic collision with zero bounce, and 1 corresponds to a perfectly elastic collision that tries to preserve all kinetic energy. Values larger than 1 can result in unstable or explosive behavior.
Defaults to 0.0
.
combine_rule: CoefficientCombine
The rule used for computing the combined coefficient of restitution when two bodies collide.
Defaults to CoefficientCombine::Average
.
Implementations§
source§impl Restitution
impl Restitution
sourcepub const ZERO: Self = _
pub const ZERO: Self = _
A restitution coefficient of 0.0
and a combine rule of CoefficientCombine::Average
.
This is equivalent to Restitution::PERFECTLY_INELASTIC
.
sourcepub const PERFECTLY_INELASTIC: Self = _
pub const PERFECTLY_INELASTIC: Self = _
A restitution coefficient of 0.0
, which corresponds to a perfectly inelastic collision.
sourcepub const PERFECTLY_ELASTIC: Self = _
pub const PERFECTLY_ELASTIC: Self = _
A restitution coefficient of 1.0
, which corresponds to a perfectly elastic collision.
sourcepub fn new(coefficient: Scalar) -> Self
pub fn new(coefficient: Scalar) -> Self
Creates a new Restitution
component with the given restitution coefficient.
sourcepub fn with_combine_rule(&self, combine_rule: CoefficientCombine) -> Self
pub fn with_combine_rule(&self, combine_rule: CoefficientCombine) -> Self
Sets the CoefficientCombine
rule used.
sourcepub fn combine(&self, other: Self) -> Self
pub fn combine(&self, other: Self) -> Self
Combines the properties of two Restitution
components.
Trait Implementations§
source§impl Clone for Restitution
impl Clone for Restitution
source§fn clone(&self) -> Restitution
fn clone(&self) -> Restitution
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Component for Restitution
impl Component for Restitution
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks
.source§impl Debug for Restitution
impl Debug for Restitution
source§impl Default for Restitution
impl Default for Restitution
source§fn default() -> Self
fn default() -> Self
The default Restitution
with a coefficient of 0.0
and a combine rule of CoefficientCombine::Average
.
source§impl From<f32> for Restitution
impl From<f32> for Restitution
source§impl FromReflect for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl PartialEq for Restitution
impl PartialEq for Restitution
source§impl PartialOrd for Restitution
impl PartialOrd for Restitution
source§impl PartialReflect for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn serializable(&self) -> Option<Serializable<'_>>
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fn is_dynamic(&self) -> bool
source§impl Reflect for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn as_any_mut(&mut self) -> &mut dyn Any
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fn as_reflect(&self) -> &dyn Reflect
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§impl Struct for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
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if TypeInfo
is not available.source§impl TypePath for Restitution
impl TypePath for Restitution
source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for Restitutionwhere
Restitution: Any + Send + Sync,
Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CoefficientCombine: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Copy for Restitution
impl StructuralPartialEq for Restitution
Auto Trait Implementations§
impl Freeze for Restitution
impl RefUnwindSafe for Restitution
impl Send for Restitution
impl Sync for Restitution
impl Unpin for Restitution
impl UnwindSafe for Restitution
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